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CAVALEIROS - MACAÉ/RJ BRAZIL

   (16 reviews)
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2 Screenshots

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You are on a city called Macaé, on state of Rio de


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Guest

Unknown date

  
Sucks. Nice design, but monster placement is terrible.

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Guest

Unknown date

  
so are you

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Guest

Unknown date

  
Fun to IDKFA at the start and attempt to clear the level building by building, step out too far into the street and you're very dead though. Alternatively run up and down in the sea and watch the gigantic infight. The level is nicely made, hardly any custom textures, and it takes skill to make a convincing "city" without them, you can more or less tell what everything is representing, and it really has a sense of place. One to explore on -nomonsters if you're not interested in an endless killing spree

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Unknown date

  
The music was cool, and its a neat idea: running along the shops next to the seawall, but is that a picture of you in the opening screen trying to look bad? Ha-ha. Tool.

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Unknown date

  
The level looks pretty cool but I hated the monster placement. It seemed really noobish. Wtf is up with the cyberdemon in that tiny ass room?!

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Unknown date

  
"There isn't any editor able to move the whole level". Did you try DoomBuilder, guy?

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Unknown date

  
I liked the design. I agree with horrible monster placement. 4 stars.

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Unknown date

  
A map with high replay value which is needed as you'll die often. It's all about finding a route to the weapons and powerups while the monsters are chasing you. Gameplay is excellent, this map gives me an adrenaline rush. Monster placement might seem crude but it turns out to be sophisticated. 5 stars coldfusio

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Unknown date

  
Good try, nearly excellent :) If you want gameplay playtesting I'm sure some of dw's finest can help. -pritch

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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