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"Death in the ass of the Universe"... In fact, this is a improvisated title.

   (26 reviews)
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About This File

A compilation of 27 levels (the three series from the original Doom), that I made between 1994 and 2000. But they weren't conceived as a complete and coherent episode. There isn't storyline or something similar, and most of these maps were constructed without any previous planning.
In any case, they're grouped in three series, in the same way that the original episodes from Doom. The usual; my first episode has a futurist ambientation, the second introduces some bloody details, and the third takes us directly to the hell...
At this time, I must recognize that these levels aren't going to impress anybody; they're very old, and look like this... But they haven't major bugs, and I think that the maps are quite playable. Some of them are aesthetic and have a exciting gameplay -E3M6, E1M7, E2M6-; and, well, there are other less enjoyable -E2M2, E1M9-, or really bad -E3M7-.
Finally, there's some maps based on real places... The first part of E2M1 is, for example, my old institute -long time ago...-; in the half of E3M7 appear some rooms of the bar of the village where I live; the first half of E2M7 shows part of a gym where I used to go... And other details like these.


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NuMetalManiak

  

it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.

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Gato606

  

It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.

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Zalewa

  

A definite blast from the past. The further you play, the better the maps become. E1 is plain and boring and didn't age very well. It's worse than the IWAD's E1 in terms of quality. E2 and E3 stand in contrast, though, and are very, very nice. Be warned however that this WAD doesn't stray from the usual Doom 1 tedium and you might wish for more rockets and more BFG ammo. The levels look quite good with attention to detail, although they are built using mostly flat architecture that consists of corridors and convex rooms. There aren't any technical issues and all textures are well aligned. The only design failure lies in inescapable death pits. I rate this with 3 stars because the WAD in its entirety is really something that you'd play just out of curiosity to see how the WADs of the 20th century looked like, but still there are levels here that stand strong even today.

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Guest

  
nose como es el nivel pero le pongo 5 estrillitas :3

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Guest

Unknown date

  
Muy buenos niveles de la vieja escuela, Eye, realmete me gustan ese tipo de mapas, me hace sentír en aquellos años que viví sin uso de la razón. Increible colleción, una verdadero vistaso hacia el siglo XX de doom... Simplemente una joya. -Wong

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Guest

Unknown date

  
cool levels

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Guest

Unknown date

  
This levels set is a bit of a grab bag, with some maps that are not all that great, but others that are lots of fun. There is a definate oldschool feel to all of them, so if that doesn't appeal to you, you probably will not want this. Still, there are many fun maps in this set. I did have to use noclip to complete one level in the E1 section, I'm not sure if the level actually has a bug or if I'm just missing something. Aside from that, no fatal errors, although some maps aren't very pretty.

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Guest

Unknown date

  
like this wad 5/5

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Guest

Unknown date

  
good classic levels

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Guest

Unknown date

  
^yes, though it's more like njdoom in quality, not unmd level so only 4/5

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Guest

Unknown date

  
Generally classic style wad that doesn't come close to meeting the achievement of something like NMD but it would have probably been a much bigger impact if it was from the mid 90s. It still has some fun maps in it, and since it's Doom I we don't have to deal with Eye's dreaded tendency to abuse the SS Nazis by treating them as if they are a regular monster. Can't make the top cut of classic Doom wads but I don't hesitate to recommend this if you're bored, or have exhausted the others. 3.5/5

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Glaice

Unknown date

  
Visually, this has average to mediocre architecture without looking like complete crap. Gameplay is pretty good and gives a strong 90s map vibe. Good to burn some time with if looking for classic style maps.

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Guest

Unknown date

  
deffinetly oldschool and this is very cool! I enjoyed this wad a lot 4/5 !!!! :)

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Guest

Unknown date

  
mostly mediocre

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Marcaek

Unknown date

  
Really cool classic stuff. Drags on a bit near the end of E3.

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Guest

Unknown date

  
mostly great!!!lol

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Guest

Unknown date

  
Even thought it's nothing extraordinary, I enjoyed playing through most of this one-man megawad. I say almost because E1M9 is buggy (a SEGs corruption issue), and E3M7 is kind of annoying (maybe the author exaggerates by calling it "garbage", though). A couple other levels also seemed a bit rough at the start, which might make them better as standalone levels that as part of an episode. [3/5] ~Chain Mail (02/2008)

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Guest

Unknown date

  
Eye rules!!! ...A few great maps.

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yakfak

Unknown date

  
first two episodes play like classic Doom with some cool ideas, ammo everywhere, no overdetailing etc. last episode is a giant wall of meat! barons everywhere, gets challenging at times with sniping shotgun dudes and far less generous with the ammo and supercharges. enjoyed it a lot.

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Guest

Unknown date

  
highly enjoyable, traditional Doom

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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