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"Death in the ass of the Universe"... In fact, this is a improvisated title.

   (25 reviews)
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About This File

A compilation of 27 levels (the three series from the original Doom), that I made between 1994 and 2000. But they weren't conceived as a complete and coherent episode. There isn't storyline or something similar, and most of these maps were constructed without any previous planning.
In any case, they're grouped in three series, in the same way that the original episodes from Doom. The usual; my first episode has a futurist ambientation, the second introduces some bloody details, and the third takes us directly to the hell...
At this time, I must recognize that these levels aren't going to impress anybody; they're very old, and look like this... But they haven't major bugs, and I think that the maps are quite playable. Some of them are aesthetic and have a exciting gameplay -E3M6, E1M7, E2M6-; and, well, there are other less enjoyable -E2M2, E1M9-, or really bad -E3M7-.
Finally, there's some maps based on real places... The first part of E2M1 is, for example, my old institute -long time ago...-; in the half of E3M7 appear some rooms of the bar of the village where I live; the first half of E2M7 shows part of a gym where I used to go... And other details like these.


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Gato606

  

It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.

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Zalewa

  

A definite blast from the past. The further you play, the better the maps become. E1 is plain and boring and didn't age very well. It's worse than the IWAD's E1 in terms of quality. E2 and E3 stand in contrast, though, and are very, very nice. Be warned however that this WAD doesn't stray from the usual Doom 1 tedium and you might wish for more rockets and more BFG ammo. The levels look quite good with attention to detail, although they are built using mostly flat architecture that consists of corridors and convex rooms. There aren't any technical issues and all textures are well aligned. The only design failure lies in inescapable death pits. I rate this with 3 stars because the WAD in its entirety is really something that you'd play just out of curiosity to see how the WADs of the 20th century looked like, but still there are levels here that stand strong even today.

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Guest

  
nose como es el nivel pero le pongo 5 estrillitas :3

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Guest

Unknown date

  
Muy buenos niveles de la vieja escuela, Eye, realmete me gustan ese tipo de mapas, me hace sentír en aquellos años que viví sin uso de la razón. Increible colleción, una verdadero vistaso hacia el siglo XX de doom... Simplemente una joya. -Wong

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Guest

Unknown date

  
cool levels

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Guest

Unknown date

  
This levels set is a bit of a grab bag, with some maps that are not all that great, but others that are lots of fun. There is a definate oldschool feel to all of them, so if that doesn't appeal to you, you probably will not want this. Still, there are many fun maps in this set. I did have to use noclip to complete one level in the E1 section, I'm not sure if the level actually has a bug or if I'm just missing something. Aside from that, no fatal errors, although some maps aren't very pretty.

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Guest

Unknown date

  
like this wad 5/5

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Guest

Unknown date

  
good classic levels

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Guest

Unknown date

  
^yes, though it's more like njdoom in quality, not unmd level so only 4/5

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Guest

Unknown date

  
Generally classic style wad that doesn't come close to meeting the achievement of something like NMD but it would have probably been a much bigger impact if it was from the mid 90s. It still has some fun maps in it, and since it's Doom I we don't have to deal with Eye's dreaded tendency to abuse the SS Nazis by treating them as if they are a regular monster. Can't make the top cut of classic Doom wads but I don't hesitate to recommend this if you're bored, or have exhausted the others. 3.5/5

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Glaice

Unknown date

  
Visually, this has average to mediocre architecture without looking like complete crap. Gameplay is pretty good and gives a strong 90s map vibe. Good to burn some time with if looking for classic style maps.

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Guest

Unknown date

  
deffinetly oldschool and this is very cool! I enjoyed this wad a lot 4/5 !!!! :)

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Guest

Unknown date

  
mostly mediocre

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Marcaek

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Really cool classic stuff. Drags on a bit near the end of E3.

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Guest

Unknown date

  
mostly great!!!lol

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Guest

Unknown date

  
Even thought it's nothing extraordinary, I enjoyed playing through most of this one-man megawad. I say almost because E1M9 is buggy (a SEGs corruption issue), and E3M7 is kind of annoying (maybe the author exaggerates by calling it "garbage", though). A couple other levels also seemed a bit rough at the start, which might make them better as standalone levels that as part of an episode. [3/5] ~Chain Mail (02/2008)

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Guest

Unknown date

  
Eye rules!!! ...A few great maps.

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yakfak

Unknown date

  
first two episodes play like classic Doom with some cool ideas, ammo everywhere, no overdetailing etc. last episode is a giant wall of meat! barons everywhere, gets challenging at times with sniping shotgun dudes and far less generous with the ammo and supercharges. enjoyed it a lot.

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Guest

Unknown date

  
highly enjoyable, traditional Doom

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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