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"Death in the ass of the Universe"... In fact, this is a improvisated title.

   (26 reviews)
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A compilation of 27 levels (the three series from the original Doom), that I made between 1994 and 2000. But they weren't conceived as a complete and coherent episode. There isn't storyline or something similar, and most of these maps were constructed without any previous planning.
In any case, they're grouped in three series, in the same way that the original episodes from Doom. The usual; my first episode has a futurist ambientation, the second introduces some bloody details, and the third takes us directly to the hell...
At this time, I must recognize that these levels aren't going to impress anybody; they're very old, and look like this... But they haven't major bugs, and I think that the maps are quite playable. Some of them are aesthetic and have a exciting gameplay -E3M6, E1M7, E2M6-; and, well, there are other less enjoyable -E2M2, E1M9-, or really bad -E3M7-.
Finally, there's some maps based on real places... The first part of E2M1 is, for example, my old institute -long time ago...-; in the half of E3M7 appear some rooms of the bar of the village where I live; the first half of E2M7 shows part of a gym where I used to go... And other details like these.


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NuMetalManiak

  

it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.

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Gato606

  

It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.

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Zalewa

  

A definite blast from the past. The further you play, the better the maps become. E1 is plain and boring and didn't age very well. It's worse than the IWAD's E1 in terms of quality. E2 and E3 stand in contrast, though, and are very, very nice. Be warned however that this WAD doesn't stray from the usual Doom 1 tedium and you might wish for more rockets and more BFG ammo. The levels look quite good with attention to detail, although they are built using mostly flat architecture that consists of corridors and convex rooms. There aren't any technical issues and all textures are well aligned. The only design failure lies in inescapable death pits. I rate this with 3 stars because the WAD in its entirety is really something that you'd play just out of curiosity to see how the WADs of the 20th century looked like, but still there are levels here that stand strong even today.

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Guest

  
nose como es el nivel pero le pongo 5 estrillitas :3

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Guest

Unknown date

  
Muy buenos niveles de la vieja escuela, Eye, realmete me gustan ese tipo de mapas, me hace sentír en aquellos años que viví sin uso de la razón. Increible colleción, una verdadero vistaso hacia el siglo XX de doom... Simplemente una joya. -Wong

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Guest

Unknown date

  
cool levels

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Guest

Unknown date

  
This levels set is a bit of a grab bag, with some maps that are not all that great, but others that are lots of fun. There is a definate oldschool feel to all of them, so if that doesn't appeal to you, you probably will not want this. Still, there are many fun maps in this set. I did have to use noclip to complete one level in the E1 section, I'm not sure if the level actually has a bug or if I'm just missing something. Aside from that, no fatal errors, although some maps aren't very pretty.

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Guest

Unknown date

  
like this wad 5/5

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Guest

Unknown date

  
good classic levels

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Guest

Unknown date

  
^yes, though it's more like njdoom in quality, not unmd level so only 4/5

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Guest

Unknown date

  
Generally classic style wad that doesn't come close to meeting the achievement of something like NMD but it would have probably been a much bigger impact if it was from the mid 90s. It still has some fun maps in it, and since it's Doom I we don't have to deal with Eye's dreaded tendency to abuse the SS Nazis by treating them as if they are a regular monster. Can't make the top cut of classic Doom wads but I don't hesitate to recommend this if you're bored, or have exhausted the others. 3.5/5

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Reisal

Unknown date

  
Visually, this has average to mediocre architecture without looking like complete crap. Gameplay is pretty good and gives a strong 90s map vibe. Good to burn some time with if looking for classic style maps.

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Guest

Unknown date

  
deffinetly oldschool and this is very cool! I enjoyed this wad a lot 4/5 !!!! :)

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Guest

Unknown date

  
mostly mediocre

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Marcaek

Unknown date

  
Really cool classic stuff. Drags on a bit near the end of E3.

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Guest

Unknown date

  
mostly great!!!lol

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Guest

Unknown date

  
Even thought it's nothing extraordinary, I enjoyed playing through most of this one-man megawad. I say almost because E1M9 is buggy (a SEGs corruption issue), and E3M7 is kind of annoying (maybe the author exaggerates by calling it "garbage", though). A couple other levels also seemed a bit rough at the start, which might make them better as standalone levels that as part of an episode. [3/5] ~Chain Mail (02/2008)

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Guest

Unknown date

  
Eye rules!!! ...A few great maps.

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yakfak

Unknown date

  
first two episodes play like classic Doom with some cool ideas, ammo everywhere, no overdetailing etc. last episode is a giant wall of meat! barons everywhere, gets challenging at times with sniping shotgun dudes and far less generous with the ammo and supercharges. enjoyed it a lot.

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Guest

Unknown date

  
highly enjoyable, traditional Doom

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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