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"Death in the ass of the Universe"... In fact, this is a improvisated title.

   (26 reviews)
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About This File

A compilation of 27 levels (the three series from the original Doom), that I made between 1994 and 2000. But they weren't conceived as a complete and coherent episode. There isn't storyline or something similar, and most of these maps were constructed without any previous planning.
In any case, they're grouped in three series, in the same way that the original episodes from Doom. The usual; my first episode has a futurist ambientation, the second introduces some bloody details, and the third takes us directly to the hell...
At this time, I must recognize that these levels aren't going to impress anybody; they're very old, and look like this... But they haven't major bugs, and I think that the maps are quite playable. Some of them are aesthetic and have a exciting gameplay -E3M6, E1M7, E2M6-; and, well, there are other less enjoyable -E2M2, E1M9-, or really bad -E3M7-.
Finally, there's some maps based on real places... The first part of E2M1 is, for example, my old institute -long time ago...-; in the half of E3M7 appear some rooms of the bar of the village where I live; the first half of E2M7 shows part of a gym where I used to go... And other details like these.


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NuMetalManiak

  

it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.

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Gato606

  

It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.

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Zalewa

  

A definite blast from the past. The further you play, the better the maps become. E1 is plain and boring and didn't age very well. It's worse than the IWAD's E1 in terms of quality. E2 and E3 stand in contrast, though, and are very, very nice. Be warned however that this WAD doesn't stray from the usual Doom 1 tedium and you might wish for more rockets and more BFG ammo. The levels look quite good with attention to detail, although they are built using mostly flat architecture that consists of corridors and convex rooms. There aren't any technical issues and all textures are well aligned. The only design failure lies in inescapable death pits. I rate this with 3 stars because the WAD in its entirety is really something that you'd play just out of curiosity to see how the WADs of the 20th century looked like, but still there are levels here that stand strong even today.

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Guest

  
nose como es el nivel pero le pongo 5 estrillitas :3

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Guest

Unknown date

  
Muy buenos niveles de la vieja escuela, Eye, realmete me gustan ese tipo de mapas, me hace sentír en aquellos años que viví sin uso de la razón. Increible colleción, una verdadero vistaso hacia el siglo XX de doom... Simplemente una joya. -Wong

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Guest

Unknown date

  
cool levels

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Guest

Unknown date

  
This levels set is a bit of a grab bag, with some maps that are not all that great, but others that are lots of fun. There is a definate oldschool feel to all of them, so if that doesn't appeal to you, you probably will not want this. Still, there are many fun maps in this set. I did have to use noclip to complete one level in the E1 section, I'm not sure if the level actually has a bug or if I'm just missing something. Aside from that, no fatal errors, although some maps aren't very pretty.

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Guest

Unknown date

  
like this wad 5/5

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Guest

Unknown date

  
good classic levels

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Guest

Unknown date

  
^yes, though it's more like njdoom in quality, not unmd level so only 4/5

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Guest

Unknown date

  
Generally classic style wad that doesn't come close to meeting the achievement of something like NMD but it would have probably been a much bigger impact if it was from the mid 90s. It still has some fun maps in it, and since it's Doom I we don't have to deal with Eye's dreaded tendency to abuse the SS Nazis by treating them as if they are a regular monster. Can't make the top cut of classic Doom wads but I don't hesitate to recommend this if you're bored, or have exhausted the others. 3.5/5

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Glaice

Unknown date

  
Visually, this has average to mediocre architecture without looking like complete crap. Gameplay is pretty good and gives a strong 90s map vibe. Good to burn some time with if looking for classic style maps.

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Guest

Unknown date

  
deffinetly oldschool and this is very cool! I enjoyed this wad a lot 4/5 !!!! :)

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Guest

Unknown date

  
mostly mediocre

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Marcaek

Unknown date

  
Really cool classic stuff. Drags on a bit near the end of E3.

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Guest

Unknown date

  
mostly great!!!lol

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Guest

Unknown date

  
Even thought it's nothing extraordinary, I enjoyed playing through most of this one-man megawad. I say almost because E1M9 is buggy (a SEGs corruption issue), and E3M7 is kind of annoying (maybe the author exaggerates by calling it "garbage", though). A couple other levels also seemed a bit rough at the start, which might make them better as standalone levels that as part of an episode. [3/5] ~Chain Mail (02/2008)

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Guest

Unknown date

  
Eye rules!!! ...A few great maps.

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yakfak

Unknown date

  
first two episodes play like classic Doom with some cool ideas, ammo everywhere, no overdetailing etc. last episode is a giant wall of meat! barons everywhere, gets challenging at times with sniping shotgun dudes and far less generous with the ammo and supercharges. enjoyed it a lot.

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Guest

Unknown date

  
highly enjoyable, traditional Doom

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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