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"Death in the ass of the Universe"... In fact, this is a improvisated title.

   (26 reviews)
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A compilation of 27 levels (the three series from the original Doom), that I made between 1994 and 2000. But they weren't conceived as a complete and coherent episode. There isn't storyline or something similar, and most of these maps were constructed without any previous planning.
In any case, they're grouped in three series, in the same way that the original episodes from Doom. The usual; my first episode has a futurist ambientation, the second introduces some bloody details, and the third takes us directly to the hell...
At this time, I must recognize that these levels aren't going to impress anybody; they're very old, and look like this... But they haven't major bugs, and I think that the maps are quite playable. Some of them are aesthetic and have a exciting gameplay -E3M6, E1M7, E2M6-; and, well, there are other less enjoyable -E2M2, E1M9-, or really bad -E3M7-.
Finally, there's some maps based on real places... The first part of E2M1 is, for example, my old institute -long time ago...-; in the half of E3M7 appear some rooms of the bar of the village where I live; the first half of E2M7 shows part of a gym where I used to go... And other details like these.


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NuMetalManiak

  

it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.

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Gato606

  

It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.

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Zalewa

  

A definite blast from the past. The further you play, the better the maps become. E1 is plain and boring and didn't age very well. It's worse than the IWAD's E1 in terms of quality. E2 and E3 stand in contrast, though, and are very, very nice. Be warned however that this WAD doesn't stray from the usual Doom 1 tedium and you might wish for more rockets and more BFG ammo. The levels look quite good with attention to detail, although they are built using mostly flat architecture that consists of corridors and convex rooms. There aren't any technical issues and all textures are well aligned. The only design failure lies in inescapable death pits. I rate this with 3 stars because the WAD in its entirety is really something that you'd play just out of curiosity to see how the WADs of the 20th century looked like, but still there are levels here that stand strong even today.

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Guest

  
nose como es el nivel pero le pongo 5 estrillitas :3

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Guest

Unknown date

  
Muy buenos niveles de la vieja escuela, Eye, realmete me gustan ese tipo de mapas, me hace sentír en aquellos años que viví sin uso de la razón. Increible colleción, una verdadero vistaso hacia el siglo XX de doom... Simplemente una joya. -Wong

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Guest

Unknown date

  
cool levels

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Guest

Unknown date

  
This levels set is a bit of a grab bag, with some maps that are not all that great, but others that are lots of fun. There is a definate oldschool feel to all of them, so if that doesn't appeal to you, you probably will not want this. Still, there are many fun maps in this set. I did have to use noclip to complete one level in the E1 section, I'm not sure if the level actually has a bug or if I'm just missing something. Aside from that, no fatal errors, although some maps aren't very pretty.

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Guest

Unknown date

  
like this wad 5/5

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Guest

Unknown date

  
good classic levels

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Guest

Unknown date

  
^yes, though it's more like njdoom in quality, not unmd level so only 4/5

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Guest

Unknown date

  
Generally classic style wad that doesn't come close to meeting the achievement of something like NMD but it would have probably been a much bigger impact if it was from the mid 90s. It still has some fun maps in it, and since it's Doom I we don't have to deal with Eye's dreaded tendency to abuse the SS Nazis by treating them as if they are a regular monster. Can't make the top cut of classic Doom wads but I don't hesitate to recommend this if you're bored, or have exhausted the others. 3.5/5

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Glaice

Unknown date

  
Visually, this has average to mediocre architecture without looking like complete crap. Gameplay is pretty good and gives a strong 90s map vibe. Good to burn some time with if looking for classic style maps.

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Guest

Unknown date

  
deffinetly oldschool and this is very cool! I enjoyed this wad a lot 4/5 !!!! :)

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Guest

Unknown date

  
mostly mediocre

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Marcaek

Unknown date

  
Really cool classic stuff. Drags on a bit near the end of E3.

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Guest

Unknown date

  
mostly great!!!lol

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Guest

Unknown date

  
Even thought it's nothing extraordinary, I enjoyed playing through most of this one-man megawad. I say almost because E1M9 is buggy (a SEGs corruption issue), and E3M7 is kind of annoying (maybe the author exaggerates by calling it "garbage", though). A couple other levels also seemed a bit rough at the start, which might make them better as standalone levels that as part of an episode. [3/5] ~Chain Mail (02/2008)

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Guest

Unknown date

  
Eye rules!!! ...A few great maps.

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yakfak

Unknown date

  
first two episodes play like classic Doom with some cool ideas, ammo everywhere, no overdetailing etc. last episode is a giant wall of meat! barons everywhere, gets challenging at times with sniping shotgun dudes and far less generous with the ammo and supercharges. enjoyed it a lot.

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Guest

Unknown date

  
highly enjoyable, traditional Doom

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  • File Reviews

    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
    • By Chipchase · Posted
      Boring tosh. Long narrow passages packed with hundreds of demons to grind through with a chainsaw. Might as well work in a bacon factory.  Gave up after checking the map to see if there was anything more than carving demons. There wasn't.    
    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
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