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Doom NES Music

   (20 reviews)
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About This File

All the original Doom tunes remixed into NES- style chiptunes via Impulse Tracker (IT) format. If you don't know what a chiptune is, basically it emulates the sound of the NES, Commodore 64, etc. music engines in the form of tracker-based music (MOD, XM, S3M, IT, etc). In this case, the songs resemble what you might have heard if Doom was ported to the NES. It should be noted that these songs were converted BY HAND, without the aid of a MID->IT converter of any sort.


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Unknown date

  
Compared to the the author's other chiptune remixes, this is actually much more convincing and elaborate. Good, oldschool chiptune sound and cheesy sound effects, not mixed with GM drums or midi-esque synths. 5/5 -Maes

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Unknown date

  
This sounds like........CRAP!!!! !! 1/5 stars

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Epic. - DJShrimpy

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Okay interesting, but thats it. It makes my ears bleed, and why would you want to actually take the time to downgrade the music?

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Unknown date

  
Earlier NES, maybe, but by 1990 the MIDI had taken at least a slight leap forward.

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Unknown date

  
Good shit.

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Awesome, and i know what to do with this - godcells

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Unknown date

  
someone should make an 8-bit graphics wad with this.

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Unknown date

  
I hope you don't mind if I use this for an NES style Doom game. Credit will be given.

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Unknown date

  
that was awseome! cool music 5/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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