Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Doom NES Music

   (20 reviews)
Sign in to follow this  

Guest

About This File

All the original Doom tunes remixed into NES- style chiptunes via Impulse Tracker (IT) format. If you don't know what a chiptune is, basically it emulates the sound of the NES, Commodore 64, etc. music engines in the form of tracker-based music (MOD, XM, S3M, IT, etc). In this case, the songs resemble what you might have heard if Doom was ported to the NES. It should be noted that these songs were converted BY HAND, without the aid of a MID->IT converter of any sort.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Compared to the the author's other chiptune remixes, this is actually much more convincing and elaborate. Good, oldschool chiptune sound and cheesy sound effects, not mixed with GM drums or midi-esque synths. 5/5 -Maes

Share this review


Link to review
Guest

Unknown date

  
This sounds like........CRAP!!!! !! 1/5 stars

Share this review


Link to review
Guest

Unknown date

  
Epic. - DJShrimpy

Share this review


Link to review
Guest

Unknown date

  
Okay interesting, but thats it. It makes my ears bleed, and why would you want to actually take the time to downgrade the music?

Share this review


Link to review
Guest

Unknown date

  
Earlier NES, maybe, but by 1990 the MIDI had taken at least a slight leap forward.

Share this review


Link to review
Guest

Unknown date

  
Good shit.

Share this review


Link to review
Guest

Unknown date

  
Awesome, and i know what to do with this - godcells

Share this review


Link to review
Guest

Unknown date

  
someone should make an 8-bit graphics wad with this.

Share this review


Link to review
Guest

Unknown date

  
I hope you don't mind if I use this for an NES style Doom game. Credit will be given.

Share this review


Link to review
Guest

Unknown date

  
that was awseome! cool music 5/5

Share this review


Link to review
  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
×