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Icon of Sin Patch

   (49 reviews)
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1 Screenshot

About This File

A new version of the Icon of Sin. I get bored of face that wall at the end of almost any megawad. Now, while it's still a static monster, it looks and plays diferent (it isn't a wall anymore), but retains the clasic DOOM feel. I designed this patch for authors who want something new that still look doomish to use in their own projects, specially for these who don't like to replace any monster (I mean, Revenants, Barons, Imps, Cacodemons, you know..), or monster projectiles, but still want a new boss, and are not familiar (like me) with Zdoom 1.63


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Guest

Unknown date

  
Useful sprites

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Vegeta

Unknown date

  
Whoaaa!!! didn't know about this wad. 5 stars! -Legion

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Guest

Unknown date

  
Pointless. It's basically a John Romero head that looks different. Icon of Sin levels do not have to have walls. Also, no spawns come out. This map is basically nothing. 0 out of 5 stars-it could be way better.

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Guest

Unknown date

  
Small but sweet.

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Guest

Unknown date

  
Damn Zendynamics he stole the sprites from here! -Whoo

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Guest

Unknown date

  
Nice little mod. It's simple, but not that much as you said. Very fun.

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Guest

Unknown date

  
I hate the icon of sin level and every clone level that uses a wall-as-a-final-boss concept.

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Guest

Unknown date

  
Good idea, will come in handy. -Metal

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Guest

Unknown date

  
Not bad

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Guest

Unknown date

  
It's a big static monster that replaces the John Romero head. It looks superficially impressive, but the animation is poor (the monsters arms have been cut out and jiggled, like the old Monty Python animations). The monster looks a bit like Brak but it is grey. There are no new sounds.

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Guest

Unknown date

  
I love it

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Guest

Unknown date

  
Pointless.

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Guest

Unknown date

  
I love this wad

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Guest

Unknown date

  
Woha! So this is were the sprites used on Zen dynamics came from :O

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Guest

Unknown date

  
Quite good, I which the author made a bigger map though.

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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