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Icon of Sin Patch

   (49 reviews)
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About This File

A new version of the Icon of Sin. I get bored of face that wall at the end of almost any megawad. Now, while it's still a static monster, it looks and plays diferent (it isn't a wall anymore), but retains the clasic DOOM feel. I designed this patch for authors who want something new that still look doomish to use in their own projects, specially for these who don't like to replace any monster (I mean, Revenants, Barons, Imps, Cacodemons, you know..), or monster projectiles, but still want a new boss, and are not familiar (like me) with Zdoom 1.63


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Guest

Unknown date

  
Useful sprites

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Vegeta

Unknown date

  
Whoaaa!!! didn't know about this wad. 5 stars! -Legion

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Guest

Unknown date

  
Pointless. It's basically a John Romero head that looks different. Icon of Sin levels do not have to have walls. Also, no spawns come out. This map is basically nothing. 0 out of 5 stars-it could be way better.

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Guest

Unknown date

  
Small but sweet.

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Guest

Unknown date

  
Damn Zendynamics he stole the sprites from here! -Whoo

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Guest

Unknown date

  
Nice little mod. It's simple, but not that much as you said. Very fun.

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Guest

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I hate the icon of sin level and every clone level that uses a wall-as-a-final-boss concept.

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Guest

Unknown date

  
Good idea, will come in handy. -Metal

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Guest

Unknown date

  
Not bad

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Guest

Unknown date

  
It's a big static monster that replaces the John Romero head. It looks superficially impressive, but the animation is poor (the monsters arms have been cut out and jiggled, like the old Monty Python animations). The monster looks a bit like Brak but it is grey. There are no new sounds.

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Guest

Unknown date

  
I love it

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Guest

Unknown date

  
Pointless.

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Guest

Unknown date

  
I love this wad

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Guest

Unknown date

  
Woha! So this is were the sprites used on Zen dynamics came from :O

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Guest

Unknown date

  
Quite good, I which the author made a bigger map though.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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