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Icon of Sin Patch

   (49 reviews)
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About This File

A new version of the Icon of Sin. I get bored of face that wall at the end of almost any megawad. Now, while it's still a static monster, it looks and plays diferent (it isn't a wall anymore), but retains the clasic DOOM feel. I designed this patch for authors who want something new that still look doomish to use in their own projects, specially for these who don't like to replace any monster (I mean, Revenants, Barons, Imps, Cacodemons, you know..), or monster projectiles, but still want a new boss, and are not familiar (like me) with Zdoom 1.63


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Guest

Unknown date

  
Useful sprites

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Vegeta

Unknown date

  
Whoaaa!!! didn't know about this wad. 5 stars! -Legion

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Guest

Unknown date

  
Pointless. It's basically a John Romero head that looks different. Icon of Sin levels do not have to have walls. Also, no spawns come out. This map is basically nothing. 0 out of 5 stars-it could be way better.

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Guest

Unknown date

  
Small but sweet.

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Guest

Unknown date

  
Damn Zendynamics he stole the sprites from here! -Whoo

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Guest

Unknown date

  
Nice little mod. It's simple, but not that much as you said. Very fun.

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Guest

Unknown date

  
I hate the icon of sin level and every clone level that uses a wall-as-a-final-boss concept.

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Guest

Unknown date

  
Good idea, will come in handy. -Metal

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Guest

Unknown date

  
Not bad

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Guest

Unknown date

  
It's a big static monster that replaces the John Romero head. It looks superficially impressive, but the animation is poor (the monsters arms have been cut out and jiggled, like the old Monty Python animations). The monster looks a bit like Brak but it is grey. There are no new sounds.

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Guest

Unknown date

  
I love it

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Guest

Unknown date

  
Pointless.

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Guest

Unknown date

  
I love this wad

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Guest

Unknown date

  
Woha! So this is were the sprites used on Zen dynamics came from :O

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Guest

Unknown date

  
Quite good, I which the author made a bigger map though.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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