Title : Icon of Sin Patch
Filename : Icon_p.zip
Author : Alexis Aiello (known as Vegeta in Doomworld)
Email Address : firstname.lastname@example.org
Misc. Author Info : Someone who likes DOOM as much as you.
Description : A new version of the Icon of Sin. I get bored of
face that wall at the end of almost any megawad.
Now, while it's still a static monster, it looks
and plays diferent (it isn't a wall anymore),
but retains the clasic DOOM feel.
I designed this patch for authors who want
something new that still look doomish
to use in their own projects, specially for these
who don't like to replace any monster (I mean,
Revenants, Barons, Imps, Cacodemons, you know..),
or monster projectiles, but still want a new boss,
and are not familiar (like me) with Zdoom 1.63
Files included : Icon_p.txt - this file.
Icon_p.wad - the wad with the new monster.
Icon_p.deh - the dehacked file required.
Sample.wad - a basic map designed to demonstrate
the new monster.
For these few unexperienced doomers, when you
play you must type:
yourexe -deh icon_p.deh -file icon_p.wad sample.wad
Other files by author : Eidolon.wad
Aditional Credits : id Software, Edmundo Bordeu, the author of Deth,
the author of Zeth the author of NWT, the author
of Dehacked, and Jasc Software for Paint shop Pro.
* Play Information *
Game : DOOM 2 with a port that can handle a wad with
sprites inside, and Dehacked patches.
For sample.wad you'll need a port that allow Z
coordinates (I only tested it with Zdoom).
Levels # : MAP01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : About sample.wad
Skill 1-2: you'll face the monster in the default
way, here it look better than in the other skills
but it isn't really a challange (this is supposed
to be played first if you want to test the basic
Skill 3: The monster appears in a medium dificult
Skill 4-5: The monster is a more of challange,
but not excesive.
This is the way the map is designed to be played.
New Sounds : No
New Graphics :