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In A World

   (20 reviews)
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4 Screenshots

About This File

I tried to the best of my abilities to capture the unmistakeable and illogical themes of the original Doom II levels and throw in some unique looks with a little less space to move about in. And if I have to say so myself this level looks better than the Doom II levels with more detail and exiting architecture.

There's been used to many different kinds of textures and flats to list here, but don't worry: It's not messy! There's a degree of order in there...

And some of you might claim that it isn't a proper Doom II level without.... yeah, well, you'll find out. Be sure of one thing though: It's totally deliberate, so don't complain about it.


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Lightning Hunter

  
This is another good Chris Hansen map, but not without a few problems. There is a complete lack of health toward the end of the map, which had me killing a Cyberdemon, Revenants, hordes of imps, shotgunners, lost souls, Arch Viles, Chaingunners, and more with only 20% health. There were also some texture alignment issues, and the blue key can be collected by skipping half the map. Despite these issues, the map looks great, plays well enough, and is definitely worth trying.

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Unknown date

  
Damn good map, and actually there is a theme to the map - it's a hellish tech base, at least in my opinion. Make more maps Chris! -DooMBoy

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Unknown date

  
Absolutely awesome texture usage.. a nice change to spice up Doom2's old, boring, textures. Very Cool! The level is very connected and complex(a good thing). The gameplay rocks, very fast and fun. 5/5 for creativity, level progression and gameplay.. -Fusion

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Unknown date

  
Excellent! - Of course! Its Chris Hansen - Searcher

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Guest

Unknown date

  
THIS WAD IS FREAKIN' AWESOME!!

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Unknown date

  
Great map, can't wait for the next. --Darkfyre

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Unknown date

  
Awesome map. Make more! -NMN

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Unknown date

  
It irritated me; I generally like this author's levels. I can't see the Doom II connection. The endless traps and monotonous gameplay got to me. You run forwards a bit, and cacodemons! Six shots with the shotgun, bang... bang... bang... etc, and repeat a dozen or so times. Surprise mancubususes, bang... bang... etc. I admit that all Doom levels devolve into firing repeatedly at monsters, but this is just trap after trap after trap with mid-strength monsters. It's like solo Quake.

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Unknown date

  
Extremely fun gameplay, clever architecture, 5/5

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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