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In A World

   (20 reviews)
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4 Screenshots

About This File

I tried to the best of my abilities to capture the unmistakeable and illogical themes of the original Doom II levels and throw in some unique looks with a little less space to move about in. And if I have to say so myself this level looks better than the Doom II levels with more detail and exiting architecture.

There's been used to many different kinds of textures and flats to list here, but don't worry: It's not messy! There's a degree of order in there...

And some of you might claim that it isn't a proper Doom II level without.... yeah, well, you'll find out. Be sure of one thing though: It's totally deliberate, so don't complain about it.


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Lightning Hunter

  
This is another good Chris Hansen map, but not without a few problems. There is a complete lack of health toward the end of the map, which had me killing a Cyberdemon, Revenants, hordes of imps, shotgunners, lost souls, Arch Viles, Chaingunners, and more with only 20% health. There were also some texture alignment issues, and the blue key can be collected by skipping half the map. Despite these issues, the map looks great, plays well enough, and is definitely worth trying.

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Unknown date

  
Damn good map, and actually there is a theme to the map - it's a hellish tech base, at least in my opinion. Make more maps Chris! -DooMBoy

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Unknown date

  
Absolutely awesome texture usage.. a nice change to spice up Doom2's old, boring, textures. Very Cool! The level is very connected and complex(a good thing). The gameplay rocks, very fast and fun. 5/5 for creativity, level progression and gameplay.. -Fusion

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Unknown date

  
Excellent! - Of course! Its Chris Hansen - Searcher

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Unknown date

  
THIS WAD IS FREAKIN' AWESOME!!

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Unknown date

  
Great map, can't wait for the next. --Darkfyre

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Unknown date

  
Awesome map. Make more! -NMN

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Unknown date

  
It irritated me; I generally like this author's levels. I can't see the Doom II connection. The endless traps and monotonous gameplay got to me. You run forwards a bit, and cacodemons! Six shots with the shotgun, bang... bang... bang... etc, and repeat a dozen or so times. Surprise mancubususes, bang... bang... etc. I admit that all Doom levels devolve into firing repeatedly at monsters, but this is just trap after trap after trap with mid-strength monsters. It's like solo Quake.

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Unknown date

  
Extremely fun gameplay, clever architecture, 5/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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