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In A World

   (20 reviews)
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4 Screenshots

About This File

I tried to the best of my abilities to capture the unmistakeable and illogical themes of the original Doom II levels and throw in some unique looks with a little less space to move about in. And if I have to say so myself this level looks better than the Doom II levels with more detail and exiting architecture.

There's been used to many different kinds of textures and flats to list here, but don't worry: It's not messy! There's a degree of order in there...

And some of you might claim that it isn't a proper Doom II level without.... yeah, well, you'll find out. Be sure of one thing though: It's totally deliberate, so don't complain about it.


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Lightning Hunter

  
This is another good Chris Hansen map, but not without a few problems. There is a complete lack of health toward the end of the map, which had me killing a Cyberdemon, Revenants, hordes of imps, shotgunners, lost souls, Arch Viles, Chaingunners, and more with only 20% health. There were also some texture alignment issues, and the blue key can be collected by skipping half the map. Despite these issues, the map looks great, plays well enough, and is definitely worth trying.

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Unknown date

  
Damn good map, and actually there is a theme to the map - it's a hellish tech base, at least in my opinion. Make more maps Chris! -DooMBoy

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Unknown date

  
Absolutely awesome texture usage.. a nice change to spice up Doom2's old, boring, textures. Very Cool! The level is very connected and complex(a good thing). The gameplay rocks, very fast and fun. 5/5 for creativity, level progression and gameplay.. -Fusion

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Unknown date

  
Excellent! - Of course! Its Chris Hansen - Searcher

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Guest

Unknown date

  
THIS WAD IS FREAKIN' AWESOME!!

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Unknown date

  
Great map, can't wait for the next. --Darkfyre

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Guest

Unknown date

  
Awesome map. Make more! -NMN

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Guest

Unknown date

  
It irritated me; I generally like this author's levels. I can't see the Doom II connection. The endless traps and monotonous gameplay got to me. You run forwards a bit, and cacodemons! Six shots with the shotgun, bang... bang... bang... etc, and repeat a dozen or so times. Surprise mancubususes, bang... bang... etc. I admit that all Doom levels devolve into firing repeatedly at monsters, but this is just trap after trap after trap with mid-strength monsters. It's like solo Quake.

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Unknown date

  
Extremely fun gameplay, clever architecture, 5/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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