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Return to Purgatory

   (11 reviews)
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Unknown date

  
This is an amazing pwad from '95 that has aged well due to its large maps and demon swarms. The fact that it was made by one of the Blood designers should tell you something. MAP14 is the best of the bunch, while MAP31 is the weakest. 5/5

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Unknown date

  
I agree with all the above, and this wasn't even in the top 10 releases of 1995...

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Unknown date

  
Well, it's decent-good for today, but unusually good for late '95, so I give it 5/5.

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A fine set of maps that play well even today.An overlooked gem from '95. 5/5

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Unknown date

  
Yes! Definitely legendary. It's by the guy who did much of the level design for the game Blood.

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Unknown date

  
Decent levelset, nice open gameplay, but a bit one-dimensional. Some maps a lot better than others. Map14 was good but 15 annoyed me a bit. A few errors in places as well. I got stuck on two occasions. A good challenge anyway. - pritch

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Unknown date

  
big, but very fast paced maps 4/5

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Unknown date

  
This is a frequently brilliant collection of maps for Doom 2, from September 1995. The design is occasionally crude, but the gameplay is rock-solid. It's worth the download for Map14 alone, which is an exhilarating head rush, exactly like injecting sherbert into your brain. Map11 starts off a bit like the original Purgatory, which is id=12667, but overall this is much better. Stomps on most other 1994/1995 levels and levelsets.

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Such a hidden gem for me. Very good for 95 and not only. Oldschool frantic action! 5/5 - Optimus

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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