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Return to Purgatory

   (11 reviews)
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Unknown date

  
This is an amazing pwad from '95 that has aged well due to its large maps and demon swarms. The fact that it was made by one of the Blood designers should tell you something. MAP14 is the best of the bunch, while MAP31 is the weakest. 5/5

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I agree with all the above, and this wasn't even in the top 10 releases of 1995...

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Unknown date

  
Well, it's decent-good for today, but unusually good for late '95, so I give it 5/5.

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Unknown date

  
A fine set of maps that play well even today.An overlooked gem from '95. 5/5

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Unknown date

  
Yes! Definitely legendary. It's by the guy who did much of the level design for the game Blood.

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Unknown date

  
Decent levelset, nice open gameplay, but a bit one-dimensional. Some maps a lot better than others. Map14 was good but 15 annoyed me a bit. A few errors in places as well. I got stuck on two occasions. A good challenge anyway. - pritch

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Unknown date

  
big, but very fast paced maps 4/5

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Unknown date

  
This is a frequently brilliant collection of maps for Doom 2, from September 1995. The design is occasionally crude, but the gameplay is rock-solid. It's worth the download for Map14 alone, which is an exhilarating head rush, exactly like injecting sherbert into your brain. Map11 starts off a bit like the original Purgatory, which is id=12667, but overall this is much better. Stomps on most other 1994/1995 levels and levelsets.

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Such a hidden gem for me. Very good for 95 and not only. Oldschool frantic action! 5/5 - Optimus

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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