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The Wasteland Series

   (9 reviews)
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2 Screenshots

About This File

This file contains all the three Wasteland maps plus a few resources such as a new TITLEPIC and level names for the intermission screen which I received from the original author. Original txt files for each of the single maps are included in the readme.txt file.


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Unknown date

  
Not bad. In fact, I give 5 stars because the first map is such a classic. I played it countless times back in the day.

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Unknown date

  
Pretty good, but E2M3 can get extremly confusing at times.

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Unknown date

  
Amateurish. 1 star.

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Unknown date

  
^ The ammo stash in the 1st level is supposed to be carried out to the 2nd (and possibly the 3rd) levels, as they were supposed to be part of a series. Read the MOuntain of Fire text file.

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Unknown date

  
Blech. Overall: author's too fond of damaging floors, some cool bits here and there, but mostly bland/ugly. Much health & ammo at start of 1st level, not enough anywhere else. New textures ugly. M1: A town-style level with old-style faked room-over-room, best map in set. 75% of the rooms are pointless, mostly bare with some misguided attempts at realism. M2: Cool temple, otherwise ugly especially at start, not enough H&A. M3: Must stay in shade or take damage--aggravating. Not enough H&A.

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Unknown date

  
An oldie but a goodie.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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