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Sadhus Chauffeur Trio

   (43 reviews)
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Guest

4 Screenshots

About This File

: This is a total conversion for doom 2. it replaces enemies, weapons, levels, music and sounds. it is realy brutal. see below for more info.


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Guest

  
even the girl monster sucks. the x-rated maps are even better by either maps or images. *shrugs* ~0/5

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Guest

  
Sort-of troll wad with plain childish new textures and sprites, created by an author considering HOMs as a must-have for any level. As this mapset doesn't have even the slightest piece of architecture, texture use, ambiance and gameplay, the most worrying of this all is the amount of idiot 5* votes, which makes perfectly clear that DoomWorld definitely needs a separate section for reviewers who cannot take the responsibility belonging to their right to vote.

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Maes

  
moar brutal than bruatl dmo, lol

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Guest

Unknown date

  
Shiiiiiit.

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Guest

Unknown date

  
This was about as fun as being fucked in the asshole by a circus midget. Also an awesome demonstration of how much a great game can be totally ruined and turned into a grotesque visual and aural cacophony. 0/5 -Maes

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Guest

Unknown date

  
Game Dalek sez: O-ffic-all-ly......DIS-APP-OIN-TED! EXX-TER-MIN-AIIIIIITE!

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Guest

Unknown date

  
I am 27 at the time of writing this, but absolutely love the 'distilled shit' comment. some days younger folks let me down, but this is truly not one of those days.

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Guest

Unknown date

  
I load the 2nd level and I die. :P

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Unknown date

  
5 stars from me - and no I am not the author nor did he pay me to rate this. I mean, this level is so bad its good!

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Guest

Unknown date

  
not being able to move is hardly a small bug. more like a FUCKIN HUGE ONE!!!!!!!

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Guest

Unknown date

  
dog shit + UACMN.wad + wow.wad = THIS FUCKING BULLSHIT! VOMIT! - Dark Demon

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Guest

Unknown date

  
The most horrible thing I've ever played. 0/5

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Unknown date

  
A timeless classic of Doom level design, gameplay, and modding. It's obvious the creator worked very hard on this. If there were ever an archive made full of only Doom projects considered absolute must-preserve classics this would be my first pick.

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Unknown date

  
This is terrible. 5/5

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I wish I could nullify my previous review and vote, for only now I understand how great this is. Great in showing how BAD...and I mean BAAAAD Doom can become. It will make you reconsider your life's values, nonetheless. 5/5 -Maes

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Unknown date

  
No moving with use of the deh file. Without deh moving possible in zdoom; sick sprites, sounds from SuperMario and what the hell ever. If you need a brainwash play it if not avoid it. (Level design is crap b.t.w..)

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Unknown date

  
o...my....gawd...... i played this till like lev3 or 4 i dont remember...but i do remember waking up about 25min later on the floor in a pool of my own vomit... hey, when people say its bad, well, u'll have to play it to see how gawd-awful it is... -AgentOrange-

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Unknown date

  
haha. Doomers are clearly divided over this 'masterpiece' I myself was generous and gave 0 stars. pritch

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Unknown date

  
I absolutely LOVE the trees 5/5

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Unknown date

  
Best thirty minutes I've ever spent. Too bad I made a level similar to MAP11 about a year ago, but I never released it. -deathz0r

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Unknown date

  
oh god wtf 0/5

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Unknown date

  
"Base: ... shapeshiter" seems just about right. This must have been made by an eleven-year-old boy between masturbation sessions. Awful in every way; levels are mostly single rooms, sprites lack key frames. Yet another conversion that involves shooting women, presumably because the author gets a sexual thrill out of it. Must have taken some time to do, which is the saddest thing of all.

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Unknown date

  
Distilled shit. Avoid at all costs. I tried it in both Eternity and ZDoom and couldn't even fucking move. The levels must've taken all of 90 seconds to make.

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Unknown date

  
It's so awesome i am giving it 0/5.

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Unknown date

  
This was so crappy that it was actually funny. It is full of bugs, crappy texturing, just to name a few. But all in all I LOL'd at this episode. OMG, it was hilarious! - 1/5

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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