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Sadhus Chauffeur Trio

   (43 reviews)
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4 Screenshots

About This File

: This is a total conversion for doom 2. it replaces enemies, weapons, levels, music and sounds. it is realy brutal. see below for more info.


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Guest

  
even the girl monster sucks. the x-rated maps are even better by either maps or images. *shrugs* ~0/5

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Guest

  
Sort-of troll wad with plain childish new textures and sprites, created by an author considering HOMs as a must-have for any level. As this mapset doesn't have even the slightest piece of architecture, texture use, ambiance and gameplay, the most worrying of this all is the amount of idiot 5* votes, which makes perfectly clear that DoomWorld definitely needs a separate section for reviewers who cannot take the responsibility belonging to their right to vote.

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Maes

  
moar brutal than bruatl dmo, lol

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Guest

Unknown date

  
Shiiiiiit.

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Guest

Unknown date

  
This was about as fun as being fucked in the asshole by a circus midget. Also an awesome demonstration of how much a great game can be totally ruined and turned into a grotesque visual and aural cacophony. 0/5 -Maes

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Guest

Unknown date

  
Game Dalek sez: O-ffic-all-ly......DIS-APP-OIN-TED! EXX-TER-MIN-AIIIIIITE!

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Guest

Unknown date

  
I am 27 at the time of writing this, but absolutely love the 'distilled shit' comment. some days younger folks let me down, but this is truly not one of those days.

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Unknown date

  
I load the 2nd level and I die. :P

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Unknown date

  
5 stars from me - and no I am not the author nor did he pay me to rate this. I mean, this level is so bad its good!

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Unknown date

  
not being able to move is hardly a small bug. more like a FUCKIN HUGE ONE!!!!!!!

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Unknown date

  
dog shit + UACMN.wad + wow.wad = THIS FUCKING BULLSHIT! VOMIT! - Dark Demon

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Guest

Unknown date

  
The most horrible thing I've ever played. 0/5

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Unknown date

  
A timeless classic of Doom level design, gameplay, and modding. It's obvious the creator worked very hard on this. If there were ever an archive made full of only Doom projects considered absolute must-preserve classics this would be my first pick.

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Unknown date

  
This is terrible. 5/5

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I wish I could nullify my previous review and vote, for only now I understand how great this is. Great in showing how BAD...and I mean BAAAAD Doom can become. It will make you reconsider your life's values, nonetheless. 5/5 -Maes

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Unknown date

  
No moving with use of the deh file. Without deh moving possible in zdoom; sick sprites, sounds from SuperMario and what the hell ever. If you need a brainwash play it if not avoid it. (Level design is crap b.t.w..)

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Unknown date

  
o...my....gawd...... i played this till like lev3 or 4 i dont remember...but i do remember waking up about 25min later on the floor in a pool of my own vomit... hey, when people say its bad, well, u'll have to play it to see how gawd-awful it is... -AgentOrange-

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Unknown date

  
haha. Doomers are clearly divided over this 'masterpiece' I myself was generous and gave 0 stars. pritch

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Unknown date

  
I absolutely LOVE the trees 5/5

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Unknown date

  
Best thirty minutes I've ever spent. Too bad I made a level similar to MAP11 about a year ago, but I never released it. -deathz0r

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Unknown date

  
oh god wtf 0/5

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Unknown date

  
"Base: ... shapeshiter" seems just about right. This must have been made by an eleven-year-old boy between masturbation sessions. Awful in every way; levels are mostly single rooms, sprites lack key frames. Yet another conversion that involves shooting women, presumably because the author gets a sexual thrill out of it. Must have taken some time to do, which is the saddest thing of all.

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Unknown date

  
Distilled shit. Avoid at all costs. I tried it in both Eternity and ZDoom and couldn't even fucking move. The levels must've taken all of 90 seconds to make.

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Unknown date

  
It's so awesome i am giving it 0/5.

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Unknown date

  
This was so crappy that it was actually funny. It is full of bugs, crappy texturing, just to name a few. But all in all I LOL'd at this episode. OMG, it was hilarious! - 1/5

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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