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Purgatory

   (11 reviews)
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About This File

Your trapped on that infernal moon base as usual. You've gotten to the point where you take out most everything that comes at you without blinking. You've become careless. You round a corner and meet a hail of fire and gunshot, and you're dead. You wake in a dark hole, awaiting the time when the denizens of hell will come and take you away for a permanent more-than-luke-warm bath of fire. BUT HEY! Just because you're dead doesn't mean that you can't still kick butt! After all, going to hell for real didn't take away your shotgun (and they say you can't take it with you). You scrounge your way out of the dark hole and see a fortress in the distance. If you can reach it, then you can reclaim your lost soul from it's round blue container and free yourself from Purgatory.


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Unknown date

  
This wad was created by a guy who would later work in the game industry. E2M1 is a quick, dull opener but E2M2 is a large map with 460+ monsters to blast through. The texturing is ugly, the detail is low, and there's an overabundance of ammo, but the map is really fun anyway. 4/5

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Unknown date

  
Very tight game play here for levels from 1994. Level 2 offers various interesting traps and fights and the relatively low amount of cover can wear you down. The appearance of the level is also pretty cool, if rough, with that Gigerish texture giving the fortress an unusual "alien" appearance, and there's a good combination of relative darkness and torture-like textures inside. A minor issue is that you can get stuck in those rooms from where barrels come out in map02. [4/5] ~Chain Mail (03/2011)

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Unknown date

  
The first level in this set is a short, fast-paced 'starter' level, so to say, with an interesting end. Good use of lighting and textures. The second level utilizes every element of the Doom game to it's fullest extent. Superb lighting and textures with a great balance of ammo, health, and monsters. These are extremely well-made levels that are definately worth downloading.

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Unknown date

  
Umm these levels look like something that came straight out of the 94' archives, except the detail isn't even on par with that era. I will however say the gameplay is definately above average and will keep you moving..

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Unknown date

  
It's YOU'RE, dumbass!!!! YOU'RE! YOU'RE! YOU'RE!

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Unknown date

  
This is dated September 1994. For something that's thirteen years old it's very impressive; well-designed (although crude), with loads of monsters, far more than most user-made wads of the period. E2M1 is a trivial nothing that fits the plot and makes you start E2M2 with a shotgun. E2M2 is huge and surprisingly tough. The design work is decent - good lighting, poor textures - but with a bit of polish it would have been a stand-out in Thy Flesh Revealed.

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Unknown date

  
Fun to play. Yeah, I did it on UV; 100/96/100 40:07. Go me! (ok, had some hard times, so don't forget to save from time to time)

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Unknown date

  
I clearly remember playing this wad from a CD compilation years ago. Good maps; they feel sort of Episode 4 styled (though they by all means predate E4.) The design is right for the map size and play is fun (well-balanced.)

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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