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Purgatory

   (11 reviews)
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About This File

Your trapped on that infernal moon base as usual. You've gotten to the point where you take out most everything that comes at you without blinking. You've become careless. You round a corner and meet a hail of fire and gunshot, and you're dead. You wake in a dark hole, awaiting the time when the denizens of hell will come and take you away for a permanent more-than-luke-warm bath of fire. BUT HEY! Just because you're dead doesn't mean that you can't still kick butt! After all, going to hell for real didn't take away your shotgun (and they say you can't take it with you). You scrounge your way out of the dark hole and see a fortress in the distance. If you can reach it, then you can reclaim your lost soul from it's round blue container and free yourself from Purgatory.


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Unknown date

  
This wad was created by a guy who would later work in the game industry. E2M1 is a quick, dull opener but E2M2 is a large map with 460+ monsters to blast through. The texturing is ugly, the detail is low, and there's an overabundance of ammo, but the map is really fun anyway. 4/5

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Unknown date

  
Very tight game play here for levels from 1994. Level 2 offers various interesting traps and fights and the relatively low amount of cover can wear you down. The appearance of the level is also pretty cool, if rough, with that Gigerish texture giving the fortress an unusual "alien" appearance, and there's a good combination of relative darkness and torture-like textures inside. A minor issue is that you can get stuck in those rooms from where barrels come out in map02. [4/5] ~Chain Mail (03/2011)

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Unknown date

  
The first level in this set is a short, fast-paced 'starter' level, so to say, with an interesting end. Good use of lighting and textures. The second level utilizes every element of the Doom game to it's fullest extent. Superb lighting and textures with a great balance of ammo, health, and monsters. These are extremely well-made levels that are definately worth downloading.

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Unknown date

  
Umm these levels look like something that came straight out of the 94' archives, except the detail isn't even on par with that era. I will however say the gameplay is definately above average and will keep you moving..

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Unknown date

  
It's YOU'RE, dumbass!!!! YOU'RE! YOU'RE! YOU'RE!

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Unknown date

  
This is dated September 1994. For something that's thirteen years old it's very impressive; well-designed (although crude), with loads of monsters, far more than most user-made wads of the period. E2M1 is a trivial nothing that fits the plot and makes you start E2M2 with a shotgun. E2M2 is huge and surprisingly tough. The design work is decent - good lighting, poor textures - but with a bit of polish it would have been a stand-out in Thy Flesh Revealed.

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Unknown date

  
Fun to play. Yeah, I did it on UV; 100/96/100 40:07. Go me! (ok, had some hard times, so don't forget to save from time to time)

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Unknown date

  
I clearly remember playing this wad from a CD compilation years ago. Good maps; they feel sort of Episode 4 styled (though they by all means predate E4.) The design is right for the map size and play is fun (well-balanced.)

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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