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Nilla DooM (Short)

   (34 reviews)
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About This File

A set of varied levels focused on fast, fun gameplay. My initial goal was to create maps suitable for the original engine. Most of the levels work without any problems in doom2.exe, while some may have tiny bugs here and there from the limitations. I also made this set for a quick project to whip up and release for the Doom community. Giving myself the limit of doom2.exe helped me stay focused and get these maps done before they got any bigger! Also, I think demo makers will have fun with these maps, and I hope to see some cool demos! The original set was to be 11 maps, but I have other stuff I have to work on and this was supposed to be wrapped up months ago...life sucks ;P The other 4 maps are planned and WILL be made, sort of like a special edition. Just not at the moment. Maybe after CC2...


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trrobin

  
A well rounded and balanced wad. Nice level design, good weapon and monster placement, rewarding secrets, and most importantly...good gameplay. Solid set.

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Guest

Unknown date

  
Not bad, it makes fun! 4/5

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Guest

Unknown date

  
Good stuff!

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Guest

Unknown date

  
Nicely made maps. Barely enough ammo even when used corretly. Map design makes it hard without swarms of monsters. /5

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Guest

Unknown date

  
Two words: fuck yes. 5/5

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Guest

Unknown date

  
A refreshing set of levels that break away from most conventional Doom maps, focusing on tight, fun, and fast gameplay. Long enough to keep your interest, and short enough to play in one sitting. Highly recommended.

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Unknown date

  
These six levels are great fun, and the difficulty level is best described as exhilarating. I liked the first level best; it's short enough to easily play from the start without feeling the impulse to save, and I enjoyed the simplicity of just having the plasma rifle (an unusual choice). Level two gives you the single-barrelled shotgun, and the rest is similarly parsimonious with the weapons and ammo. The design resembles good-quality levels from 1997, but the gameplay is the thing.

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Unknown date

  
One of my all time favourites. 5/5 - Khorus

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Guest

Unknown date

  
Hooray! Indeed special.

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Guest

Unknown date

  
4 stars. a great wad and it is fast paced as it claims, however you'll find yourself in dire need of ammo in dangerous circumstances. very good wad however, recommended.

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Unknown date

  
Hey, its just like action doom!, you run around with projectile-shooting weapons and 1% health!

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Unknown date

  
Great levels!

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Unknown date

  
WOW!~ Fun but too hard in the last few maps. Are they beatable??

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Unknown date

  
A brilliant set that tests your skills (trust me here) while delivering high quality in all departments.

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Unknown date

  
Excellent set of levels. Good music and furious gameplay. - pritch

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Unknown date

  
I give 1 whole star for the good new music and 1 for the level design. However this wad is only fun for someone who thinks Hell Revealed is too easy and can kill Mancubi and those Revenants with a pistol since I'm not that expert player I had to cheat on the first level not my idea of fun sorry. I didn't even get a damn shotgun till like level 2.

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Unknown date

  
These are maps with lots of monsters. They're challenging from the very first minute. Actually, the start is one of the hardest parts of the whole wad, but it's worth the trouble. You'll find some nicely built maps with enough details, though the appearance is not overly innovative. But it's fun to play and should keep you busy from the beginning to the end. 4/5 -Milian

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Unknown date

  
Very good maps. Wish there were more.

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Unknown date

  
Heh, optimized for fast gameplay. Gotta love them barrels. The last few maps are a nice challenge. 4/5 - Belial

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Unknown date

  
Use3d: I really love your style of mapping! Not only Nilla but all your maps I have ever played are "pretty darn good" :) Gusta

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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