Scuba Steve's: Action DooM

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4 Screenshots

Author

"Scuba" Stephen Browning

About This File

Action Doom is meant to try and bring back the run and gun feeling from the old 2D shooters like Contra and Metal Slug. In the tradition of such games there are no bullet weapons, only projectiles. And just like Contra every enemy and subsequently you, all have but one hit point, aside from bosses and mini bosses.

To make the game feel more 2D and less frustrating, you will never be attacked from behind, and the level is entirely linnear.

Base

Maps From Scratch GFX Entirely Original, aside from the few graphics and textures mentioned above. Sounds: Misc locations or scratch Music Julian, Misc authors

Build Time

Started Around September 2003, but the original "subject" had been started years ago. It was a simple patch that had you fire projectiles from the doom pistol while everything died in one hit.

Editors Used

Wintex, Doom Builder, Paint Shop Pro 6, Soundforge 4.5, Photoshop 7, WadAuthor, XWE

Bugs

Due to extensive Dehacked work, I have encountered...

When you pick up the clipboards, you can never select them again. In order to avoid doom autoselecting them in battle I gave them 0 ammo, so it only allows you to pick them up but never select back to them.

Occasionally, the shots fired by the endboss will hit and not dissappear. This shouldn't interfere with gameplay at all.

Any other problems are probably your fault for using God mode.




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Unknown date

  • 1
   0 of 3 members found this review helpful 0 / 3 members
I am completely underwhelmed by this wad. Wasn't worth the download.

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RonLivingston

  • 3
  
What would action doom 3 look like?

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  • 5
  
NEEDED MORE ACTIONS!/5 :P -playerlin

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  • 4
  
The sheer amount of custom assets and attention to fun, immersive details is undeniably impressive! Its unfortunate as I feel the gameplay itself is a little unbalanced - bullshit deaths abound. Its like those tough-as-nails NES games, I guess. 3 for gameplay, 5 for all the TLC that clearly went in.

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dmg_64

  • 4
  
All hail

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  • 5
  
Blast from the past.

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havok2000

  • 3
  
It's a pretty good gameplay mod with some nice design and fun gameplay, but it is ultimately overrated. I would say give this one a go if you are bored or looking for a cool new way to spice up Doom. 4/5 ~havok2000

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  • 5
  
ACTION DOOM 3 PLZ

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  • 4
  
Best WAD next to Brutal Doom - Andrey L.

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Unknown date

  • 5
  
Yep, it rocks.

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Unknown date

  • 5
  
holy rolie polie shit. this is fantastic 5/5

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Unknown date

  • 3
  
Projectiles as weapons? coudn't be more retro, 5/5

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Unknown date

  • 5
  
I was blowed away with this! This is the FUCKING BEST GAME I've ever played!!! Fuck yeah! 5 stars! This game is as good as golden eye 64! IT'S THAT GOOD!

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Unknown date

  • 5
  
It's the legendary Action Doom, what else needs to be said.

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Unknown date

  • 5
  
Underrated. - Obvious 5/5.

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Unknown date

  • 5
  
Wow AMAZING

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Netherstorm

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  • 5
  
Remember playing this a long time ago, good times. This is also released on my birthday, nice. - Netherstorm

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DoomGeek101

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  • 5
  
Amazing wad! - DoomGeek101

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Unknown date

  • 4
  
Nice! But where i can get that menu music?

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Unknown date

  • 4
  
cool wad !

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Unknown date

  • 4
  
Not as good as I expected it to be, but still awesome.

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Unknown date

  • 5
  
damn! it so fuckin great!! 5 STARS! ;)

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Unknown date

  • 5
  
Awesome, but short. 5/5

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Unknown date

  • 5
  
*Bows* I'm shocked at what can be done with such an old game. I have nothing to say other than "Wow", "Holy crap", and "MORE!" --Crazee Boy, *****

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Unknown date

  • 5
  
Holy shit, what an awesome fucking wad.

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  • File Reviews

    • By Gallic00 · Posted
      One of the best mapsets I played this year.  Difficulty was challenging without frustrating.  Music gave the perfect environmental ambiance for each map.  My only quibble was the last stretch of the last map where I had no more ammo.
    • By Anidrex_1009 · Posted
      There is no presentation for this mythic wad, it is something that belongs to the history of Doom and the community, one of the first and most brilliant works done by fans, a megawad that surpasses any expectations and that innovates with so much fun and genius. My first megawad in my life, the first one completed, I was just hooked and enjoyed every single map, without a doubt, something epic and fantastic to play that I am grateful to have known.
    • By cannonball · Posted
      An interesting wad with each map taking on a specific theme for the most part. The visuals are generally good with some real epic moments littered across the wad, that start warehouse room and some of the later maps are good examples. The gameplay is pretty forgiving for the most part but there are some moments which will bring some moments of panic. Some ofthe fights are a little hit and miss at times with some which can be neutralised fairly easily. Overall a really pleasant surprise and a great effort, especially as the author is still in the process of honing their own style. I really look forward to future releases from Forli.
    • By GuyNamedErick · Posted
      I remember playing this months back and it's still a fantastic level to me, an easy Cacoward contender if you ask me! It's nice to see a creative level with a small but nice joke that works out in the end. There's also a surprise at the end that wraps up the level very nicely. The level is open and challenging enough to keep things interesting, especially some of the secrets if you can find them. Great level and worth playing!
    • By Glaice · Posted
      Great design overall but for the end, I don't get why (which is a nitpick) it doesn't immediately go to the end episode 2 text but goes to the intermissions screen followed by the graphic seen after you pass the end text. Played with GZDoom 3.2.1.