Date Completed : 7/3/04
Title : Scuba Steve's: Action DooM
Filename : action.wad
Other Works : Ghostbusters DooM
Author : "Scuba" Stephen Browning
Email Address : firstname.lastname@example.org
Description : Action Doom is meant to try and bring back the run and gun
feeling from the old 2D shooters like Contra and Metal Slug.
In the tradition of such games there are no bullet weapons,
only projectiles. And just like Contra every enemy and
subsequently you, all have but one hit point, aside from
bosses and mini bosses.
To make the game feel more 2D and less frustrating, you will
never be attacked from behind, and the level is entirely
Story (From the Manual): The year is 2174 and the Union Aerospace Corporation is in
over its head. On a remote island in the Gulf of Mexico,
the United States Goverment funded the construction of the
top secret UAC Site 4 Labs. They were to be in charge of
the work the government was unwilling to show the public.
Originally, the base was constructed to investigate extra
terrestrial lifeforms buried deep beneath the surface of
the earth. Recently however, scientists and army officials
together have begun teleportation experiments... into other
dimentions. Using this newfound portal technology, the
United States Government has created a gateway into Hell
As if things couldn't get more convoluted, the story doesn't
end there. Now, never content to just sit idle, scientists
at UAC Site 4 have begun genetically altering demons brought
back from hell, with the DNA from the Aliens found at the
It has been a week since any contact has been made with
Site 4, and the government has only one option left, the men
and women of the most elite government task force known as
I.M.P.S.E. It's up to you to discover what happened to the
* Play Information *
Game : zdoom.exe with doom2.wad, you'll need the latest (.63 or Higher)
version of ZDoom 2.0 (find it at http://zdoom.org/files/lars)
It's not required, but it looks better if you go into options,
Display Options, Messages and turn on "Scale Text in High Res"
Levels : 4 maps, 2 seperate maps and a hub level of 2 maps
Single Player : Yes (intended)
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes.
Beginner - More guns and fewer monsters, 100 hp
Easy - More guns and fewer monsters
Normal - Average
Contra - Fewer guns and more monsters
New Sounds : Yes
New Graphics : Yes!
New Music: : Yes
Action Doom - - - - Julian
Ending - - - - Julian
Funky Chase - - - - Julian
Slasher - - - - Julian
The Street - - - - Julian
Da Boss - - - - Julian
Confuzion - - - - Rufferto
Svolkraq - - - - Tykrod
Mario 3 (Ice world Remix) - - Robert Smith
Super Metroid Item Area - - Nintendo
Frozen in Time (Metroid Fusion) - Nintendo
Metroid Fusion Boss theme - Nintendo
Contra Ending Theme - Konami
Other sources include chiptunes.com and vgmusic.com
* Very Special Thanks To *
- Mike "Cyb" Watson : Zdoom Scripting... this wad wouldn't have worked without him
most of the scripting is Cyb Script (tm)
- Kara "Nanami" Rader : Nami did alot of the early scripting like the score
- Julian "Julian" Aubourg : Alot of the great music in Action DooM was provided by him
- Andrew "Linguica" Stine : Spent countless man hours making The Doom Racer Arcade Game
- SNK : Metal Slug's Explosions, and alot of inspiration
- Konami : Even more inspiration
- Banjo Software : Breaking Glass and a Large door texture
- Ace Team Software : Truck Texture, and one or two others
- 3D Realms : A few Duke sprites, and sounds
- Rogue : Strife Textures
- Raven : I think I used their Ice texture...
- id Software : Doom, Several Quake sounds
- Skulltag : The Box!
- Laz Rojas, Wolfendoom : Large Shell Sprite, and a texture or two
- Nintendo, Metroid : Music
- The cast of #youfailit : For telling me to quit working on Action Doom to
work on Zoom full time.
- Beta Testers : Amymaster - Loser
Mancubus II - Loser
SargeBaldy - Loser
Hobo - Looser
Espi - Loser
UltraViolet - Loser(x2)
- Sgt Crispy : His Doom Radio in game sound byte
- DiluteCo : Repairing a mod file
* Construction *
Base : Maps : From Scratch
GFX : Entirely Original, aside from the few graphics and
textures mentioned above.
Sounds: Misc locations or scratch
Music : Julian, Misc authors
Editor(s) used : Wintex, Doom Builder, Paint Shop Pro 6, Soundforge 4.5,
Photoshop 7, WadAuthor, XWE
Build time : Started Around September 2003, but the original "subject" had
been started years ago. It was a simple patch that had
you fire projectiles from the doom pistol while everything
died in one hit.
Fixes : None
Known Bugs : Due to extensive Dehacked work, I have encountered...
When you pick up the clipboards, you can never select them
again. In order to avoid doom autoselecting them in battle
I gave them 0 ammo, so it only allows you to pick them up
but never select back to them.
Occasionally, the shots fired by the endboss will hit and not
dissappear. This shouldn't interfere with gameplay at all.
Any other problems are probably your fault for using God mode.
* Copyright / Permissions *
Authors MAY use the maps in this wad as a base for additional maps. Provided
with this file is a changelog that tells all objects changed so you know what
is used. Please, credit me where due if you do use it as a base.
Authors MAY use resources in this wad provided you give this wad a mention in
your text file and more importantly that you give the original author credit
You may distrubute this file in any format (CD ROM, BBS, whatever) provided
that you include all files included in your distribution (as in, this text
file and the wad) and it is not sold or traded for anything. Same goes for
wads using resources from it.
Where to Get this wad:
Questions, comments, complaints, flames, and so on, don't hesitate to mail me: