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EXTRA GUNS FOR ZDOOM 2.0

   (20 reviews)
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About This File

This file adds extra guns and powerups for Doom. It takes


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Guest

Unknown date

  
Hey these are realy cool.You can put them in levels without scripting,you just put a item in map and manually change it to the thing type in a map editor.I added custom items in dwars it's pretty much the same(I think).Well anyways,***** -denizen

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Guest

Unknown date

  
This weapons are clearly, the best ones I saw today. Ranging from the Fists, to Hexen like fists. Then to the BFG and to an insta-killer (AKA: Super dangerous) chainsaw thrower thingy. Very, VERY good. Recommended!

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Guest

Unknown date

  
If anyone opens this turd with a WAD editor, they'll see how shitty and disorganized this fuck is. It's missing a lot of weapons and everything is just simply disorganised. U suck, Daniel. Go fuck a cow, u dumb whore

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Guest

Unknown date

  
cool

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Guest

Unknown date

  
cool

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Guest

Unknown date

  
loved it since 2004-2006, and to the future. - Xolzo 3/5

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Guest

Unknown date

  
This wad explores new ZDoom possibilities; I hope it could inspire someone - Daniel

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Guest

Unknown date

  
cool

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Guest

Unknown date

  
But what if it was another Daniel? o_0, anyways, good mod.

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Guest

Unknown date

  
It is idiotic to act like a moderator when you are not one. If you do, you put yourself at risk of having an actual moderator force you to eat your own words. Remember that. Anyway, this is a pretty good wad. Nice graphics and sound. 4S -- Destroyer

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Guest

Unknown date

  
bullshit

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Guest

Unknown date

  
Not too bad, although the throwing knife is missing a part of the texture, and I don't understand why a throwing knife would explode on impact. Other than, pretty good. ****

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Guest

Unknown date

  
One question to ask. WTF?! Damn jerk took weapons from other games and replaced the graphics. The dark servant from hexen was a Minotaur, not a partially nude chick. The skull rod is some sort of plasma spitting gun. The Fweaponaxe from hexen is a knife. the crossbow is a saw disk throwing gun. the phoenix rod is a rocket launcher. the mace is a gun throwing big metal balls. This guy is a Graphic fucker. I give him A ****ing 0 out of 5.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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