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DOOM MONSTER REPLACEMENT - MARINES

   (27 reviews)
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1 Screenshot

About This File

This file replaces some Doom monsters and transform them into


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Guest

Unknown date

  
this was done in 1994 with a simple .deh

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Guest

Unknown date

  
Nice. From MEEPY

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Guest

Unknown date

  
this is awesome. I love this wad! 4/5

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Guest

Unknown date

  
on paper this sounds terrible but when u play its freakin' awesome 4/5

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Guest

Unknown date

  
good job, dude!

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Guest

Unknown date

  
This is a good wad. I am going to use it for my Doom Wad movie series. "The Corruptions"

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Unknown date

  
5/5 bro! AWESOME -SpaceMarine

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Guest

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omg thank you ive been looking for days for this!

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Guest

Unknown date

  
WOW This wad is Excellent 9999/5

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Guest

Unknown date

  
Oh wow, who hasn't done this already in '96?

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Guest

Unknown date

  
Very good but I wish they had a version for EDGE.

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Glaice

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Doable back in 1994, but the change in graphics are nice.

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Guest

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luvin it. 5/5 - Xolzo

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Guest

Unknown date

  
i love it 5/5 -DOOMMAN98

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Guest

Unknown date

  
Dammit! I was gonna do something like this! Oh well, good stuff. I like it.

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Guest

Unknown date

  
love it with the rainbow six sounds 5/5

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Guest

Unknown date

  
Very cool concept. The walking animations look kind of weird, but besides that nicely done. 4/5

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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