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LOST SOULSPHERE: Gold Edition

   (30 reviews)
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About This File

Well, after the "success" of the original Lost Soulsphere, I looked back at it and found a few things I wanted to change. I messed around, and I came up with this. The Gold Edition has alot of new stuff, such as better music, enemy sounds, and a whole lot more. See below for the complete list of changes from the original.


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Major Cooke

  
I play this with Doom 4 For Doom all the time. Fucking love it.

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Unknown date

  
The original Lost Soulsphere was 133333337 biut I'll just say that this is better because it is gole edition adn I r speeking dubm umn perpus 4 thu okachin!21

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Unknown date

  
If that had been done JUST ONCE in a otherwise normal wad i would have shit myself. Dual weapons - also cool. Still a Joke Wad though. 4/5

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Unknown date

  
Decent maps, but several bugs. Map 06:Mountain Moron's opening causes a MASSIVE Lag. Map 07:All of the keys falling also causes Lag.

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Unknown date

  
I understand it's a joke wad, but the sheer stupidity astounds me. 0/5.

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Unknown date

  
Love the ending. Poor doom guy...

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Unknown date

  
-1337/5 because it's retarded even for a purposefully crappy jokewad.

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Unknown date

  
BEST EVER

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Unknown date

  
Kick-ass *****

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Unknown date

  
a little too lolly. -csonicgo

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Unknown date

  
This was pretty sexy. I enjoyed having my ears raped by your choice of music.

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Unknown date

  
what is this i dont even

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Unknown date

  
1337x better than the original. New monsters = yay. The new map = yay. Aside from that not much else, but it's better either way. Oh yeah, and the MOD music. Uber. So it's 1337x better than the original. :D I love you, Xaser.

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Unknown date

  
Best. Jokewad. Ever. -TheDarkArchon

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Unknown date

  
LOL! I laughed my ass off for this. Xaser you are 1337! 5/5 -Ghoul Hunter

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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