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New World 2

   (28 reviews)
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3 Screenshots

About This File

The marine is back to the New World. But now,


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Cacockcansukmycok

  
I prefer the Female version much more than this.

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Unknown date

  
I guess I dedicated more time towards these maps than originally planed. Like everyone else says, some were good and some not so good. 5/29/07

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Unknown date

  
nice work dan you have meny good ideas and mutch inner talint but next time try and fix the problem with the floting trees 4/5

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Unknown date

  
These levels are very impressive. The new graphics rock and if you follow the authors instructions, the music plays very well. There is a lot of minor attention put into gameplay, which results in fun and engaging fights. The secrets are done very well too where if you pay attention to detail or simply like exploring you should be able to find plenty. I adore the theme and had a magical experience playing through it. Top stuff. 4 Stars --- Starburst.

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Unknown date

  
A fantastic wad, with great textures, nice architecture and some very atmospheric maps, especially some very dark ones. Some maps are real gems, like maps 15 and 16, which provides a great Stonehenge landscape. Highly recommended!! 4.5/5 -Milian

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Unknown date

  
5/5 Not for the WAD only but for all you dedication !!! - Logan MTM

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Unknown date

  
This guy is the best.

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Unknown date

  
Solid 4 stars!Better than New World 1.Starting level 8 on the crapper...now,that' s funny!

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Unknown date

  
This could be one of the topwads of the year! That open area levels rocks! 5/5

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Unknown date

  
Pretty textures (taken/ripped from various sources), and gameplay/layouts that vary from tedious to good.

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Unknown date

  
Rocks even more than the prequel!!! 5/5 - Optimus

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Unknown date

  
Not bad at all. Some of the music was annoying and there were a couple of really dark levels, but the level design was nice. 4/5

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Unknown date

  
The Better.

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Unknown date

  
A perfect mod to the time it was made . 5/5

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Unknown date

  
While I appreciate what Daniel brings to community, I wouldn't say that its anything spectacular. Although a valiant effort, I feel the maps as being a little rushed, and could use more detail. Otherwise, they're pretty fun - but I'd like to see more detail. However there are some implementations of cool looking doors and sound fx. 3/5

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Unknown date

  
I took his advice and acquired one of his weapon mods. I had so much ammo all the time that this wad became kinda boring. Plus all the trees hanging in the air tell me that this wad isn't exactly the most carefully designed

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  • File Reviews

    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
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