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Fragtime Marine

   (6 reviews)
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Unknown date

  
Violent map where you constantly have to watch your step because you're ambushed all the time. Pretty good, but nowhere near Mark Klem's best (see e.g. MM map 32 for a far more polished map). The map's progression and layout is also a bit strange, and the map has too much of a maze-like feel to appeal to me. All in all, average. --3/5

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Unknown date

  
lol crazy evle lepercon musick! 4/5

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Unknown date

  
One of my favourite maps from the 90s. Great stuff 5/5

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Unknown date

  
Groovy little wad. Lots of cruelty and violence.

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Unknown date

  
This is dated May 1995. It's a mixed bag. The mazey layout is an annoyance and the gameplay is frustrating, killing you off if you go the wrong way. It gets easier as it goes on, because there's eventually a wodge of ammo and health. On the other hand there's a lot of action and some clever secrets. Invulnerability makes your screen turn blue if you run it with PrBoom. The invisible stairs don't look so good. It ends with a plug for a project that never came about.

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Unknown date

  
Excellent map from the 90's, and Mark Klems best level. Definately one of my all-time favourites 5/5

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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