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Fragtime Marine

   (6 reviews)
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Unknown date

  
Violent map where you constantly have to watch your step because you're ambushed all the time. Pretty good, but nowhere near Mark Klem's best (see e.g. MM map 32 for a far more polished map). The map's progression and layout is also a bit strange, and the map has too much of a maze-like feel to appeal to me. All in all, average. --3/5

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Unknown date

  
lol crazy evle lepercon musick! 4/5

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Unknown date

  
One of my favourite maps from the 90s. Great stuff 5/5

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Guest

Unknown date

  
Groovy little wad. Lots of cruelty and violence.

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Unknown date

  
This is dated May 1995. It's a mixed bag. The mazey layout is an annoyance and the gameplay is frustrating, killing you off if you go the wrong way. It gets easier as it goes on, because there's eventually a wodge of ammo and health. On the other hand there's a lot of action and some clever secrets. Invulnerability makes your screen turn blue if you run it with PrBoom. The invisible stairs don't look so good. It ends with a plug for a project that never came about.

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Unknown date

  
Excellent map from the 90's, and Mark Klems best level. Definately one of my all-time favourites 5/5

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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