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Fragtime Marine

   (6 reviews)
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Unknown date

  
Violent map where you constantly have to watch your step because you're ambushed all the time. Pretty good, but nowhere near Mark Klem's best (see e.g. MM map 32 for a far more polished map). The map's progression and layout is also a bit strange, and the map has too much of a maze-like feel to appeal to me. All in all, average. --3/5

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Unknown date

  
lol crazy evle lepercon musick! 4/5

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Unknown date

  
One of my favourite maps from the 90s. Great stuff 5/5

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Unknown date

  
Groovy little wad. Lots of cruelty and violence.

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Unknown date

  
This is dated May 1995. It's a mixed bag. The mazey layout is an annoyance and the gameplay is frustrating, killing you off if you go the wrong way. It gets easier as it goes on, because there's eventually a wodge of ammo and health. On the other hand there's a lot of action and some clever secrets. Invulnerability makes your screen turn blue if you run it with PrBoom. The invisible stairs don't look so good. It ends with a plug for a project that never came about.

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Unknown date

  
Excellent map from the 90's, and Mark Klems best level. Definately one of my all-time favourites 5/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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