Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Doom 4 Windows 1.11 installer

   (7 reviews)
Sign in to follow this  

Guest

About This File

This program is an 'enhancement' to the Doom engine released by id in December of 1997. The major purpose for this version of the Doom engine is to add score keeping to the game. I wanted this because it gives me just one more reason to play Doom, Doom ][, and alot of user wad files over and over again. Trying to beat your own or others scores adds another level of competition to the play of the game.

The console, CD music routines, and original port to DirectX that this program is built upon are part of WinDoom by Bruce Lewis. He only went so far with WinDoom because he was using it as a stepping stone to his glDoom project. Please visit his website: http://frag.com/doom/.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Surely if there is no description file in the zip, it should not be listed(!) Anyway... This is a Windows 95/98 program, with a fairly primitive front-end to launch Doom/Doom2 - I couldn't (be bothered to) run it in XP to test the graphics.

Share this review


Link to review
Guest

Unknown date

  
This is from 1999. NOT the date of this upload.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×