[ General Information ]
Title : Deathmatch Prison (DPRISON.WAD)
Author : Justin Powell
Email Address : Can be reached thru firstname.lastname@example.org
Additional Credits to : The authors of DOOM, DEU, and especially BSP.
Description : Deathmatch Prison is based on the simple idea that
a deathmatch should involve players using one
weapon of their choice, chosen before entering the
battle area. All doors in the prison area stay
opened when pushed until closed using one of the
switches in the control room. The control block
in the control room contains one switch for each
cell door. The west row of switches controls
cell doors for the southern cell block and the
eastern row controls the northern cell block.
I decided not to put an exit switch, although there
IS an exit. It is located outside the prison, in
the nitch to the left of the door. All far walls
in the nitch will end the game when pushed.
[ Play Information ]
Episode and Level # : Episode 1, Level 1
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
[ Construction ]
Base : New level, created from scratch.
Build Time : 8 hours.
Editor(s) used : DEU 5.0 and BSP 1.0
Known Bugs : DOOM seems to have a small problem with the small
green switch tile. If you push any of the close
cell switches on the control block twice in a row
without waiting for them to reset, the lighting
scheme will reverse, meaning instead of having the
button light up when pushed then turn dark a few
seconds later, it will turn dark then light up a
few seconds later. As far as I know the cell doors
will still operate normally if this happens, but
it's pretty annoying.
[ Copyright / Permissions ]
Authors may use this level as a base to build additional levels.
You may distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.