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The Supply Base2

   (19 reviews)
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About This File

Many months after earth was invaded, humans are starting to win. By taking out their supply routes and many strategic loacations, the forces of hell are slowly getting less and less, and even starting to retreat. A few days ago, you lost contact with a very important civilian supply base that helps out the UAC in shipment of weaponry and medical equipment. You have been sent to investigate.

This is the sequel to The Supply Base(modsply.wad), wich was my first singleplayer map, that was actually good exept for a major bug with the keys and the exit that i never did notice. Like I said, im still a little new to mapping, so I don't expect this one to be perfect also. I tested the hell out of it, and it has no bugs, exept for some listed below that only occur in Legacy and possibly other opengl ports.


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Guest

  
These maps are easy, but fun to play and have the perfect amount of detail. not over the top but it looks nice and polished

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Never_Again

  
The first map is average. There's a blatant Zdoomism - the lift in the crate warehouse has 0-tags, which screws up the whole room comically and makes getting back problematic. The second map is short and pointless.

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Guest

Unknown date

  
Not bad. 4-5 ****

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Guest

Unknown date

  
Definitely above average so it gets 4 stars from me. -Captain Napalm

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Guest

Unknown date

  
And how would you know whether or not the author voted on his own project? dumbass

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Guest

Unknown date

  
Plays very poorly. I think it's awful.

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Guest

Unknown date

  
Grow some fuckin balls asshole!

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Guest

Unknown date

  
You are a fucking idiot.

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Guest

Unknown date

  
*****. To the third reviewer, you are a dumbass.

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Guest

Unknown date

  
Yes he is...

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Guest

Unknown date

  
Can't see the appeal myself. Even if its terrible looks hadn't turned me off, the awful gameplay would have. Next time, try actually thinking about where to play enemies and items, instead of just plonking them in randomly.

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Guest

Unknown date

  
Funny, the author hisself seems to have voted for his crap. This is the only possibility why it got such a great rating! For me it is even worser then the first part! Don't download, avoid!

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Guest

Unknown date

  
Looks ok, plays poorly. Too easy and boring. 1st map: SG for 2 BoHs+AV+BoH? Boooring. And the 'boss' fight is lame, you can easily wipe 'em all out without firing a shot. Just kill the cyber after the infights are done. 2/5 - Belial

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Guest

Unknown date

  
Pretty decent levels here--some good detail and fun gameplay

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Guest

Unknown date

  
W00T! -Giest118

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Guest

Unknown date

  
Come on it is no where near that good. Average at best 3/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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