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The Supply Base2

   (19 reviews)
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1 Screenshot

About This File

Many months after earth was invaded, humans are starting to win. By taking out their supply routes and many strategic loacations, the forces of hell are slowly getting less and less, and even starting to retreat. A few days ago, you lost contact with a very important civilian supply base that helps out the UAC in shipment of weaponry and medical equipment. You have been sent to investigate.

This is the sequel to The Supply Base(modsply.wad), wich was my first singleplayer map, that was actually good exept for a major bug with the keys and the exit that i never did notice. Like I said, im still a little new to mapping, so I don't expect this one to be perfect also. I tested the hell out of it, and it has no bugs, exept for some listed below that only occur in Legacy and possibly other opengl ports.


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Guest

  
These maps are easy, but fun to play and have the perfect amount of detail. not over the top but it looks nice and polished

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Never_Again

  
The first map is average. There's a blatant Zdoomism - the lift in the crate warehouse has 0-tags, which screws up the whole room comically and makes getting back problematic. The second map is short and pointless.

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Guest

Unknown date

  
Not bad. 4-5 ****

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Guest

Unknown date

  
Definitely above average so it gets 4 stars from me. -Captain Napalm

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Guest

Unknown date

  
And how would you know whether or not the author voted on his own project? dumbass

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Guest

Unknown date

  
Plays very poorly. I think it's awful.

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Guest

Unknown date

  
Grow some fuckin balls asshole!

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Guest

Unknown date

  
You are a fucking idiot.

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Guest

Unknown date

  
*****. To the third reviewer, you are a dumbass.

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Guest

Unknown date

  
Yes he is...

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Guest

Unknown date

  
Can't see the appeal myself. Even if its terrible looks hadn't turned me off, the awful gameplay would have. Next time, try actually thinking about where to play enemies and items, instead of just plonking them in randomly.

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Guest

Unknown date

  
Funny, the author hisself seems to have voted for his crap. This is the only possibility why it got such a great rating! For me it is even worser then the first part! Don't download, avoid!

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Guest

Unknown date

  
Looks ok, plays poorly. Too easy and boring. 1st map: SG for 2 BoHs+AV+BoH? Boooring. And the 'boss' fight is lame, you can easily wipe 'em all out without firing a shot. Just kill the cyber after the infights are done. 2/5 - Belial

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Guest

Unknown date

  
Pretty decent levels here--some good detail and fun gameplay

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Guest

Unknown date

  
W00T! -Giest118

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Guest

Unknown date

  
Come on it is no where near that good. Average at best 3/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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