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S.Q.W.I.R.E.L. MOD (Fixed Version)

   (9 reviews)
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This is a nine-level weapons mod for EDGE 1.27+. It's longer than Action Doom! It has more detailed levels that Doom:Rampage Edition! It has more weapons than the original DooM!


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Doomkid

  
To the gy above, just a hunch, but "It has more detailed levels than Doom:Rampage Edition" seems like a joke - D:RE was famous for it's 1994-esque mapping.

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Unknown date

  
Very good reason to install EDGE. Loads of fun, nineteen powerful weapons and very well designed levels - city with hospital and sewers or oil rig in the rain - very Ritenourish, I love it!. Powerful weapons makes it too easy, but slashing hordes of imps with minigun or rifle (with zoom) is very relaxing. Definitely funnier than Action Doom :) 4/5 (for 7 level, which I don't like - too much like icon of sin)

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Guest

Unknown date

  
its ok

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Guest

Unknown date

  
0 stars because it compared itself with Doom: Rampage Edition. That is something you do not do with doom.

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Unknown date

  
"It has more detailed levels that Doom:Rampage Edition!" That's not hard to believe...

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Guest

Unknown date

  
bleh

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Unknown date

  
Fixed version eh? i assume the mancubus fireballs wont behave like rockets then? XD

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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