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DTCA - Map 02 - UAC Mining Inc.

   (7 reviews)
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2 Screenshots

About This File

For those of you who have played MAP01 of DTCA this map is the continuation to it. It will introduce the first helper in the series.


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Guest

Unknown date

  
This could have been so much better. It's too short for a kick off, although as an entry level to a megawad that would be ok. The unskipable cut-scenes are so irritating. Oh! and please don't use stealth monsters. For these failing I am deducting 2 points. 3/5

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Unknown date

  
A sweet little map, which is not only well scripted, but also very playable. In a building, you meet another marine who gives you some instructions and some tasks to fulfill (well, it's finding the keys, but well... it's a story at least). Gameplay is very entertaining with varied battles. It's not too easy, but the map is short and it's never frustrating. 3.5/5 -Milian

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Unknown date

  
I didn't like the freezing of the player. 3.5/5 coldfusio

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Unknown date

  
Great Stuff. Can't wait for the full MegaWAD! *****-Moti-Boy

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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