Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Do It

   (108 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

Life is misery. No one understands your pain. You can't bear this suffering another minute longer. Plus you found this weird ass gun in your stepfather's closet...

Do it. No one will mourn you.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

BigDickBzzrak

  
broken in ZDoom 2.8.1

Share this review


Link to review
XDoomScoot

  
Linkin Park MIDI? And a Tool poster on the wall at the same time? THIS DOES NOT COMPUTE! SHOOT YOURSELF, BITCH!

Share this review


Link to review
Doomkid

  
I'm deeply offended 5/5

Share this review


Link to review
Guest

  
Entertaining for a second, not worth downloading, just look up a video, they're short like this wad too.

Share this review


Link to review
Guest

  
Not a bad map,needed more fleshing out.It also needed a good dose of InstaDoom.

Share this review


Link to review
ReFracture

  
Oh my god how did I not see this back in the day. Laughed too much.

Share this review


Link to review
Guest

Unknown date

  
This is Stupid.

Share this review


Link to review
xnv

Unknown date

  
^ Oh, but if non-member of the community took his live then it's ok? I bet some of them did it with guns, we should remove guns from Doom. I can't even comprehend how utterly stupid your "commentary" is.

Share this review


Link to review
Guest

Unknown date

  
Virtual suicide. For when you don't wanna do it in real

Share this review


Link to review
Guest

Unknown date

  
Haha. No. 0/5

Share this review


Link to review
Guest

Unknown date

  
4/5. Pretty cool and humorous idea, but too short.

Share this review


Link to review
Guest

Unknown date

  
I have nothing to say except... HEH. -Xaser

Share this review


Link to review
Guest

Unknown date

  
Best. Wad. Ever. Got booted from my Game Design class for playing this and laughing during lecture

Share this review


Link to review
Guest

Unknown date

  
"The guy who made the original render for the gun" He's not around anymore. That sprite was an actual picture and it was the last one he ever took.

Share this review


Link to review
Guest

Unknown date

  
Leave it to Linguica to deliver something truly funny to the doom community rather than the other pussy jokewads.

Share this review


Link to review
Guest

Unknown date

  
The posters are a nice touch.

Share this review


Link to review
Guest

Unknown date

  
Duurrr whats this...BLAM! *player shot himself*

Share this review


Link to review
Guest

Unknown date

  
Oh my goodness. Author needs a visit in a psychatrist's office. 5 starz

Share this review


Link to review
Guest

Unknown date

  
The slow rising of the gun and the music adds to the suspence of "are you going to shoot it?"... 3 stars I suppose because it's only a weapon demo... - Cyber-Menace

Share this review


Link to review
Guest

Unknown date

  
Pointlessly Funny, is also funny with the linkin park midi in the background.

Share this review


Link to review
Guest

Unknown date

  
I'm giving it one star for it's LOL factor only.

Share this review


Link to review
Guest

Unknown date

  
I did it.

Share this review


Link to review
Guest

Unknown date

  
Linkin Park MIDI? And a Tool poster on the wall at the same time? THIS DOES NOT COMPUTE! SHOOT YOURSELF, BITCH! No stars for you :(

Share this review


Link to review
Guest

Unknown date

  
Wierd. Gun didn't fire when I played. Meh. Still a good aspect.

Share this review


Link to review
Guest

Unknown date

  
hahahaha, best life-of-emo wad ever 5

Share this review


Link to review
  • File Reviews

    • By Kristian Nebula · Posted
      Used it a lot back in the days and really loved the graphics editor!
    • By KickAss · Posted
      I don't know what to think about a file which has no file size description. A lot of promissing information is written down here but nothing about the file size ... . The pictures are not that promissing too. They look a bit better than the old ZDooM port but GZDooM looks way better even with all settings vanilla imho. I don't know why I should dowload this.
    • By Robo_Cola · Posted
      Very cool mod that does exactly (for the most part) what it sets out to do.  If you like the more horror/oppressive side of Doom (or even the palette of the original Diablo), this is your pick.  It looks particularly good in Software mode with the diminishing lighting not shifting the reds (as much), and the lighter blues look absolutely *gorgeous* in particular with the Plasma Rifle.

      Love it or hate it, it's worth a play-test.
    • By Obsidian · Posted
      This is a bit of an interesting one to revisit for me: Whispers of Satan was a mapset I played fairly early in my mapping career and it's influenced my approach to level construction and visual design more than I initially realized. At the time I ran out of steam around MAP22, but recently I decided to take another stab at it and finish all the levels. Which I did! Having done so, these are my thoughts.   Gotta start with the big one: Whispers of Satan is a damn good-looking mapset. Excellent texture usage and attention to detail were big draws for me when I first played this years ago and I ended up mimicking it a lot in my own work: to some degree I still do, honestly. Maps like MAP10, MAP16 and MAP28 stand out as particularly good examples of this school of design, with all the detailing work coming together to craft an excellent sense of place. This is bolstered by the custom soundtrack, which has some absolute bangers in it (in my decidedly unmusical opinion :P).   I also gotta shout out the fact that Paul and Kristian undeniably had fun putting this together, as can be evidenced by the silly little easter eggs and gags that are present throughout. There's the secret and super secret maps of course, but you can also spot a little bit of silliness in the main lineup and it's a touch I appreciate in the way that it gives a mapset life and charm. Again, it's something I was inspired by in my early mapping career and you can thank WoS for any gaff or joke you find in my own maps.   There is however an elephant in the room that I have to address and that is the map design itself. Other reviewers have pointed out the excessive symmetry that plagues a lot of the map architecture, but there is also a general sense of formula that can wear on you as you progress through the megawad: by the time you're in the final third of the main block of maps, you can distinctly see them falling into the same gameplay pattern and it starts chafing in a big way. MAP25 and MAP29 are two big culprits in my eyes, but there are plenty of early maps that follow the same formula and get a pass simply because of their placement in the megawad and (relatedly) the length of those experiences. This formulaic approach also creeps into the gameplay and monster usage and serves to make the latter half of the megawad something of a slog to get through, which explains why I didn't progress past MAP22 all those years ago.   I ain't gonna say that it doesn't deserve its Cacoward or anything though: I can appreciate the work that went into creating Whispers of Satan and the influence it had on what came after. It definitely has its flaws and as a gameplay experience it doesn't really hold up, but I can still admire it as a piece of Dooming history and I wouldn't be the mapper I am today if it didn't exist.
×