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Mangle

   (11 reviews)
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About This File

After restoring partial peace on earth, you make your way back home to find your family has been captured by terrorists. You go to the terrorists base to rescue your family. Before you even get in, the terrorists capture you. They tell you that you will not see your family again unless you make it through Mangle. If you don't make it through, they will kill your family.


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Summer Deep

· Edited by Summer Deep

  

Very competent and entertaining early Doom 2 map. Interesting that its Icon of Sin only seems to become 'active' in UV difficulty, and that's the only setting worth playing this on, IMO.

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hyperondule

  

Simple map, very simple, no boss. Nice but not complex. For beginner maybe..

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bzzrak

  

Beautiful little level.

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
This is dated December 1994. It's a decent castle / dungeon level even by today's standards, with a simple but tasteful design and a good lot of varied monsters. There are a couple of nice secrets, and the ending bit is a little bit tricky, although overall this is about as hard as a typical level of the period, i.e. it's not hard at all. For December 1994 this is exceptionally good.

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Unknown date

  
This level is pretty good! i got the fright of my life when i saw the icon of sin on the wall then realised it was fake!! lol

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Guest

Unknown date

  
Dope, I had fun with it, nice little level.

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Guest

Unknown date

  
A pleasantly amateurish wad from early 1995. You simply can't buy the sensibilities found in this map, whether it's the highly abstract room structure, the low interest in varied lighting, or the overabundance of ammo. Totally trivial on easy. That said, I had fun with this -- brings me back to, well, 1995. 4/5 -- cjwright79

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Guest

Unknown date

  
Awful, has nothing to do with anything in the storyline.

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Guest

Unknown date

  
fun wad good storyline good gameplay worth a download

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  • File Reviews

    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
    • By NuMetalManiak · Posted
      as usual, Death-Destiny draws inspiration from The Mucus Flow, with greenery and silver turret embankments. only it's not as complicated, as this is actually a speedmap. little health at the beginning makes this part really hard, along with the secret plasma gun chambers. the crates are cute at times, the ambushes actually are kinda annoying, especially with how pop-up monsters are used. definitely look out for the spiderdemon reveal, that will likely be a jumpscare when the arachnotrons show up. the red skull fight that follows is hard as hell too. worth checking out, it's much shorter than Disturbia, but doesn't follow the same mechanics.
    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
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