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Warehouse of Evil!

   (14 reviews)
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1 Screenshot

About This File

Originally intended as an Episode II D:E map. One of the last maps I began in DoomCAD, reworked in DeepSEA, and finished in what was then the newly released Doom Builder.


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Guest

Unknown date

  
wow great! fun battles and nifty traps and the seacrits were vary creativ but the thang i liked moast was the overall atmisfeer of the level 5/5

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Unknown date

  
I finished with 22HP/12 Armour, no ammo whatsoever, both secrets found. Tough map, and very entertaining, though a tad linear. 4. ~That guy over there.

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Unknown date

  
The text file says VPO. How could you get a VPO in this map? 10/10/07

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Unknown date

  
That was really fun. It was short and sweet with plenty of great battles and the level design was really good.

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Unknown date

  
yikes! that's a tight map. expect to finish with very low health and no ammo, if at all. i made it through, though. 5/5

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Unknown date

  
I liked this. Great atmosphere and great use of monsters. Hehe... to the reviewer above me, I finished with 132% health :P

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Unknown date

  
Some good work here. Tension fuelled gameplay and dark and sinister atmospheres combine for a good map. **** -Duncan

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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