Riverwood Village

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3 Screenshots

Author

CodenniumRed, and Ichor for custom files, script, submission and other such fixes.

About This File

Still phased after your trek through Korax's homeworld and beyond, rebuilding Cronos has been far from a flawless experience. Much of Korax's minions still wander the world, most unfound by any tasked to slay them.

That is, until one day you get a summons to the town of Riverwood, academic stronghold where all three orders mingle under the root of nature. Korax's minions have regrouped, but under who none can assess.

You arrive at Riverwood to find the town already overrun. This mission is no longer a defense on your part... it's an assault. You swear to the gods that you WILL get to the bottom of this. Readying your strength, you walk through the town gates, which swiftly close behind you....

Credits

CodeImp for DooM Builder, ID Software for DooM!

Base

New from scratch

Build Time

100 hours over the span of a month, on and off (mostly off).

Editors Used

DooM Builder




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Grain of Salt

  • 4
  

Solid setting, atmosphere and detailing. Engaging and very well-judged gameplay. It's a shame it's only one map.

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129thVisplane

  • 4
  
Fun map. Easy at first, a little bit harder later, and with a relatively hard boss fight. Appearance-wise, looks a bit repetitive but otherwise nice; reminded me of Heretic city maps. All in all I had fun. 4/5

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Unknown date

  • 4
  
A good map. I wouldn't particularly say a GREAT map, but quite a good one. Looks very nice, and playing in vanilla the visual glitches are not as bad as the author makes it sound (I've seen worse in vanilla-intended maps). The final battle is not really that hard, if you know effective tactics for fighting that enemy. My biggest complaint is the number of small, fiddly rooms in the "houses" area that don't really serve a gameplay purpose but are just decoration.

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Unknown date

  • 3
  
repetative a little, but good overall 3/5

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Unknown date

  • 2
  
A map that is looking very similar throughout, making it hard to distinguish the different areas from eachother. Automap will be quite helpful. The game play is lacking, the item placement is rather bad. Starts off real easy, but suddenly you'll be facing slaughtaurs in pitch darkness, and if you've spent your quartz flasks that you pick up at the start, you are basically up shit creek for the rest of the map. 2/5 Kristus

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Unknown date

  • 3
  
very good.

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Unknown date

  • 3
  
needs more salt

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Unknown date

  • 5
  
Great architecture, monster placement was standard but that too works. The end was a bit too diccicult comapred to the rest of the level but it was a well set-up boss fight.

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Unknown date

  • 4
  
wow, nice-looking map with some good details, but needs of more. 3 stars and half Daimon

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Unknown date

  • 4
  
amazing. probably the best ever village/town level for hexen since the original maps (and e1m3-e1m4 from heretic). i gotta agree with another reviwer that the end fight was hard. :-( p.d

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  • File Reviews

    • By JudgeDeadd · Posted
      The cool visuals of map 02 are probably the selling point of this mapset. The gameplay is pretty good too, though boring at times. The music on map02 is a horrible cacophony though.
    • By JudgeDeadd · Posted
      Today the level feels pretty tacky, with tons of ZDoom effects thrown in willy-nilly. However the gameplay holds up even today, although the Arch-Vile at the end is pointless. Worth checking out for early ZDoom history.
    • By Gato606 · Posted
      Regular maps.  Some of them are not interesting at all
    • By JudgeDeadd · Posted
      With a great music track, excellent visuals and varied gameplay, Helpyourselfish is a must to check out. You might get a bit lost once or twice (hint: look for newly opened paths) but the overall progression is clear and the map flow is great. None of the fights feel unfair, on HMP the action feels rather tense at times but there's just enough health around to keep you going. My only gripe are the places where you can fall into lava and die without possibility of escape.
    • By Jayextee · Posted
      I had a dream once, true story, where I was playing DOOM and everything was kinda familiar but kinda not. Such is dream logic. Keys were the wrong colour, layouts were reversed or had new sections. And yet it still looked precisely like DOOM, the one I've come to know and love.   This is a set of maps that does the same thing; even some questionable choices like the damaging start sector of E1M5 add to the 'dream logic'; everything's familiar and yet, it's somehow wrong.   Definitely worth a curious look even if all you're going to do is get drunk and/or stoned and give it a shot to freak yourself out or something.