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Riverwood Village

   (20 reviews)
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About This File

Still phased after your trek through Korax's homeworld and beyond, rebuilding Cronos has been far from a flawless experience. Much of Korax's minions still wander the world, most unfound by any tasked to slay them.

That is, until one day you get a summons to the town of Riverwood, academic stronghold where all three orders mingle under the root of nature. Korax's minions have regrouped, but under who none can assess.

You arrive at Riverwood to find the town already overrun. This mission is no longer a defense on your part... it's an assault. You swear to the gods that you WILL get to the bottom of this. Readying your strength, you walk through the town gates, which swiftly close behind you....


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whirledtsar

  

Great level with a dark and gloomy atmosphere throughout. The author did a great job representing a town with the stock textures and engine limitations. The level design & gameplay are good, although there is a bit of a difficulty spike (for the fighter on berserker difficulty at least) starting at the crypt. There could've been a lot more items around, as the fighter doesn't get a ranged weapon until right before the boss fight. Speaking of which, the boss (the Heresiarch) was challenging but fun, just like the rest of the map.

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Grain of Salt

  

Solid setting, atmosphere and detailing. Engaging and very well-judged gameplay. It's a shame it's only one map.

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129thVisplane

  
Fun map. Easy at first, a little bit harder later, and with a relatively hard boss fight. Appearance-wise, looks a bit repetitive but otherwise nice; reminded me of Heretic city maps. All in all I had fun. 4/5

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Guest

Unknown date

  
A good map. I wouldn't particularly say a GREAT map, but quite a good one. Looks very nice, and playing in vanilla the visual glitches are not as bad as the author makes it sound (I've seen worse in vanilla-intended maps). The final battle is not really that hard, if you know effective tactics for fighting that enemy. My biggest complaint is the number of small, fiddly rooms in the "houses" area that don't really serve a gameplay purpose but are just decoration.

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Guest

Unknown date

  
repetative a little, but good overall 3/5

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Guest

Unknown date

  
A map that is looking very similar throughout, making it hard to distinguish the different areas from eachother. Automap will be quite helpful. The game play is lacking, the item placement is rather bad. Starts off real easy, but suddenly you'll be facing slaughtaurs in pitch darkness, and if you've spent your quartz flasks that you pick up at the start, you are basically up shit creek for the rest of the map. 2/5 Kristus

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Guest

Unknown date

  
very good.

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Guest

Unknown date

  
needs more salt

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Guest

Unknown date

  
Great architecture, monster placement was standard but that too works. The end was a bit too diccicult comapred to the rest of the level but it was a well set-up boss fight.

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Guest

Unknown date

  
wow, nice-looking map with some good details, but needs of more. 3 stars and half Daimon

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Unknown date

  
amazing. probably the best ever village/town level for hexen since the original maps (and e1m3-e1m4 from heretic). i gotta agree with another reviwer that the end fight was hard. :-( p.d

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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