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Riverwood Village

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Still phased after your trek through Korax's homeworld and beyond, rebuilding Cronos has been far from a flawless experience. Much of Korax's minions still wander the world, most unfound by any tasked to slay them.

That is, until one day you get a summons to the town of Riverwood, academic stronghold where all three orders mingle under the root of nature. Korax's minions have regrouped, but under who none can assess.

You arrive at Riverwood to find the town already overrun. This mission is no longer a defense on your part... it's an assault. You swear to the gods that you WILL get to the bottom of this. Readying your strength, you walk through the town gates, which swiftly close behind you....


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Grain of Salt

  

Solid setting, atmosphere and detailing. Engaging and very well-judged gameplay. It's a shame it's only one map.

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129thVisplane

  
Fun map. Easy at first, a little bit harder later, and with a relatively hard boss fight. Appearance-wise, looks a bit repetitive but otherwise nice; reminded me of Heretic city maps. All in all I had fun. 4/5

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Unknown date

  
A good map. I wouldn't particularly say a GREAT map, but quite a good one. Looks very nice, and playing in vanilla the visual glitches are not as bad as the author makes it sound (I've seen worse in vanilla-intended maps). The final battle is not really that hard, if you know effective tactics for fighting that enemy. My biggest complaint is the number of small, fiddly rooms in the "houses" area that don't really serve a gameplay purpose but are just decoration.

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Unknown date

  
repetative a little, but good overall 3/5

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Guest

Unknown date

  
A map that is looking very similar throughout, making it hard to distinguish the different areas from eachother. Automap will be quite helpful. The game play is lacking, the item placement is rather bad. Starts off real easy, but suddenly you'll be facing slaughtaurs in pitch darkness, and if you've spent your quartz flasks that you pick up at the start, you are basically up shit creek for the rest of the map. 2/5 Kristus

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Unknown date

  
very good.

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Guest

Unknown date

  
needs more salt

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Guest

Unknown date

  
Great architecture, monster placement was standard but that too works. The end was a bit too diccicult comapred to the rest of the level but it was a well set-up boss fight.

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Guest

Unknown date

  
wow, nice-looking map with some good details, but needs of more. 3 stars and half Daimon

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Unknown date

  
amazing. probably the best ever village/town level for hexen since the original maps (and e1m3-e1m4 from heretic). i gotta agree with another reviwer that the end fight was hard. :-( p.d

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  • File Reviews

    • By GuyNamedErick · Posted
      I was surprised to see that this was a WAD made in 1994, it doesn't have many of the mistakes you would find in other WADs, it's fairly nonlinear but never to the point of being a bad maze, and it's a fun short map all around. While there might be a bit more ammo than you'll really need, the WAD is solid for 1994 and might even be fun for deathmatch, maybe. Overall, a 1994 WAD worth playing!
    • By TheV1perK1ller · Posted
      I had a lot of fun with this. I absolutely love the Doom 3 textures being put to use, too. Excellent atmosphere, and probably one of the more 'fitting' uses of RSKY1 I've seen in quite some time. This level strongly encourages the player to thoroughly explore for secrets, otherwise your ammo count would always end up getting tight.   I would have given this 5 stars, had it not been for two things:   1) As mentioned before, ammo was particularly short towards the beginning. When I first played this I struggled with trying to conserve my Shotgun shells - having a Chaingun instead of having to resort to the Pistol might've been an improvement, although this didn't really bother me too much in all honesty.   2) Towards the end, I had an issue where picking up the yellow keycard made three nearby Imps atop of the cliff-faces unkillable. Not exactly sure what happened here, just make sure to kill them before collecting the key if you wish for a 100% kill rate.   Other than that, this was excellently done. Good job, Romulus!  :D    
    • By kfpopeye · Posted
      Felt so much like the original Wolfenstein and Spear of Destiny. Used just the right balance of new Gzdoom features and old style Wolfenstein play! Excellent.
    • By YouAreTheDemons · Posted
      Barely playable. You're given bare armaments, and have to contend with using a shotgun against Hellknights and Revenants until you drop down a hole, get stuck in a maze of tunnels filled with enemies, and then find yourself in an outdoor area, still unarmed, but surrounded by enemies. Honestly, I think Sisyphus has it easier.
    • By Meril · Posted
      This map is crap. Ugly, confusing. Each keycard is in unmarked secret area impossible to find without IDDT. I have no idea how to defeat 3 Cybies in narrow corridor. Bullshit.
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