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Marque of the Beast

   (5 reviews)
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About This File

You have been assigned to investigate a distress call from the UAC experimental weapons lab in the mountians of Peru. Upon arrving, you find a bloodbath; the bodies of your comrades lie strewn everywhere, and the base is deathly quiet. The enitre lab is in total security lockdown mode, and it appears that something HUGE busted in from the ceiling. Your objective is to recover the weapons from the armory, kill any invaders that you find, and make sure that the lab does not remain in enemy hands by finding and activating the self-destruct mechanism.


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Unknown date

  
It's not too bad. I don't care much for pressing computer walls much, as you have no indication that that's what they are there for. ***

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Guest

Unknown date

  
Fun, despite some of the sneaky traps. 4/5

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Guest

Unknown date

  
This is from March 2001. It is E4M4. It's a techbase. I got stuck quite early on because it's one of those levels where you have to press computer wall textures rather than buttons. Elsewhere there are invisible barriers that block your path and a large dark area with flashing lights. You get all the weapons (including the BFG) and a huge load of ammo right at the start, although there are only a hundred and fifty or monsters, mostly sergeants and imps. Poor.

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Unknown date

  
It's a perfectly good map. No need to get lost or stuck, unless you expect everything to be spoonfed to you.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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