Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Marque of the Beast

   (5 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

You have been assigned to investigate a distress call from the UAC experimental weapons lab in the mountians of Peru. Upon arrving, you find a bloodbath; the bodies of your comrades lie strewn everywhere, and the base is deathly quiet. The enitre lab is in total security lockdown mode, and it appears that something HUGE busted in from the ceiling. Your objective is to recover the weapons from the armory, kill any invaders that you find, and make sure that the lab does not remain in enemy hands by finding and activating the self-destruct mechanism.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
It's not too bad. I don't care much for pressing computer walls much, as you have no indication that that's what they are there for. ***

Share this review


Link to review
Guest

Unknown date

  
Fun, despite some of the sneaky traps. 4/5

Share this review


Link to review
Guest

Unknown date

  
This is from March 2001. It is E4M4. It's a techbase. I got stuck quite early on because it's one of those levels where you have to press computer wall textures rather than buttons. Elsewhere there are invisible barriers that block your path and a large dark area with flashing lights. You get all the weapons (including the BFG) and a huge load of ammo right at the start, although there are only a hundred and fifty or monsters, mostly sergeants and imps. Poor.

Share this review


Link to review
Guest

Unknown date

  
It's a perfectly good map. No need to get lost or stuck, unless you expect everything to be spoonfed to you.

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
×