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RTC-3057: Blue

   (250 reviews)
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5 Screenshots

About This File

After countless hours of hard work, the first hub of RTC-3057 is complete. We are very pleased with how it has turned out, and hope you will be too. The hub consists of 7 levels and takes place on the Federal Commonwealth of Earth's flagship, "The Enforcer". It is a mod for Doom2 using the powerful port of Zdoom. You probably already know this, so...Enjoy!


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JudgeDeadd

  

The visuals and the music are excellent, but the gameplay is very meh. Most of the "puzzles" are along the line of "run back and forth all over the levels to activate one switch after another", which gets very boring very fast. The authors are very stingy with health pickups and quite reluctant to give you ammo, which makes the combat much harder than it should be, especially since you're running around with nothing but a chaingun and a shotgun.

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trrobin

  
A flawed but clearly impressive survival and atmosphere based multi-part hub. Patience required as there is little action. No pistol bug in latest Zdoom versions.

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Guest

  
5/5

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Guest

  
FIX THE PISTOL BUG!!!!!!!

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Guest

Unknown date

  
It rox my sox, like no other 5/5 stars - Kirby

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Guest

Unknown date

  
It's innovative, it's amazing looking, it's smart, it's a superb level... but I just like shootin' shit in old school doom style, and this is way too puzzle-y for me. I guess I'm a traditionalist, but I like it fast n furious as opposed to slick n cerebral. 4/5

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Guest

Unknown date

  
after looking at the screenshots was VERY impressed *insane* playing Quake !!! bigger more detailed (I went 'w0w' at the missing floor tiles screenshot) Well done.. some marrage arrangement with Doom to be thinking of making this. I could do with your talent, also new monsters and weapons.. I would SCARE THE ALMIGHTY PANTS OFF YOU ALL!!!

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Guest

Unknown date

  
It's too slow, which can be okay if it was because of the story. But being slow is a bad thing in this wad because of the locked doors. It's like every time I try to open a door, I have to go to the other end of the ship to hit some switch, but that switch is behind another locked door that can only be opened by another switch on the other end of the ship, etc. etc. etc..

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Guest

Unknown date

  
This was really awesome. It's worth playing even though they never did the rest. I really want to know how the story ends.

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Guest

Unknown date

  
Each to their own. It's still better than KDiZD.

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Guest

Unknown date

  
This is the best ZDoom map ever. Download it now of god's sake.

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Guest

Unknown date

  
It's very rare I can say this DOESN'T NEED MORE IMPSE! -thefwf

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Guest

Unknown date

  
THE best. Can't wait for more. 5/5

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Guest

Unknown date

  
What more can I say? Non-linear design in the format of a hub, puzzles, gameplay that is never overly challenging or dull (plenty of tenseness when health got a bit low and no health around), awesome music, excellently designed levels (and HUGE ones at that), very complex scripting (I have yet to figure out how the fans work, heh), and an actual story. This is by far one of the greatest wads ever created. Should hubs 2 & 3 be finished, this will without a doubt be the BEST wad series in existence. 5/5 -ace

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Guest

Unknown date

  
It's sort of scary at the intro.

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Guest

Unknown date

  
Fuckin awesome! 5/5 -Lipa

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Guest

Unknown date

  
Pretty interesting storyline and gameplay. And an awesome soundtrack by Julian as well. Strange though... somewhere in the ACS script, there seems to be an alternate plot than of the original story. It might explain the unused sprites within the wad. Nice job over all. -DooMarine

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Guest

Unknown date

  
Nice style but gameplay? Forget about it. There are far too few monsters and too many frustrating puzzles. 2/5

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Guest

Unknown date

  
Only the bestest wad ever.

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Guest

Unknown date

  
looks great, not do fun 2*

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Guest

Unknown date

  
Pistol doesn't work after being picked up. Kept on dying at the beginning from the first round of imps. Possible script error, maybe.

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Guest

Unknown date

  
Better than KDiZD? It's just as bad because this wad has the exact same type of locked-door and switch hunting gameplay!

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Guest

Unknown date

  
From the 2 year old point of view, nice architecture and atmosphere, wether it pays homage to System Shock or not. Too much crap to read though, stuff that isn't really connected with the game (like dr's past in the labs). Too much telling vs showing. But the story itself developes pretty good with player's sanity going down the drain, while still in pursuit of demons. 4 stars.

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Guest

Unknown date

  
A lot of this is just, wow, I didn't think... wow.

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Guest

Unknown date

  
Really sucks that people are giving bad ratings to this wad because it's "boring" or "too hard". All I can say is forget them. The whole point was to take doom a new direction and they succeeded beyond expectations. RTC-3057 steps away from the regular monster packed rooms with 90 cell packs and goes into a story driven gripping adventure filled with puzzles and surprises. It's a grand experience. - Martyrdom

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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