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RTC-3057: Blue

   (250 reviews)
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5 Screenshots

About This File

After countless hours of hard work, the first hub of RTC-3057 is complete. We are very pleased with how it has turned out, and hope you will be too. The hub consists of 7 levels and takes place on the Federal Commonwealth of Earth's flagship, "The Enforcer". It is a mod for Doom2 using the powerful port of Zdoom. You probably already know this, so...Enjoy!


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JudgeDeadd

  

The visuals and the music are excellent, but the gameplay is very meh. Most of the "puzzles" are along the line of "run back and forth all over the levels to activate one switch after another", which gets very boring very fast. The authors are very stingy with health pickups and quite reluctant to give you ammo, which makes the combat much harder than it should be, especially since you're running around with nothing but a chaingun and a shotgun.

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trrobin

  
A flawed but clearly impressive survival and atmosphere based multi-part hub. Patience required as there is little action. No pistol bug in latest Zdoom versions.

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Guest

  
5/5

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Guest

  
FIX THE PISTOL BUG!!!!!!!

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Guest

Unknown date

  
It rox my sox, like no other 5/5 stars - Kirby

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Guest

Unknown date

  
It's innovative, it's amazing looking, it's smart, it's a superb level... but I just like shootin' shit in old school doom style, and this is way too puzzle-y for me. I guess I'm a traditionalist, but I like it fast n furious as opposed to slick n cerebral. 4/5

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Guest

Unknown date

  
after looking at the screenshots was VERY impressed *insane* playing Quake !!! bigger more detailed (I went 'w0w' at the missing floor tiles screenshot) Well done.. some marrage arrangement with Doom to be thinking of making this. I could do with your talent, also new monsters and weapons.. I would SCARE THE ALMIGHTY PANTS OFF YOU ALL!!!

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Guest

Unknown date

  
It's too slow, which can be okay if it was because of the story. But being slow is a bad thing in this wad because of the locked doors. It's like every time I try to open a door, I have to go to the other end of the ship to hit some switch, but that switch is behind another locked door that can only be opened by another switch on the other end of the ship, etc. etc. etc..

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Guest

Unknown date

  
This was really awesome. It's worth playing even though they never did the rest. I really want to know how the story ends.

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Guest

Unknown date

  
Each to their own. It's still better than KDiZD.

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Guest

Unknown date

  
This is the best ZDoom map ever. Download it now of god's sake.

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Guest

Unknown date

  
It's very rare I can say this DOESN'T NEED MORE IMPSE! -thefwf

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Guest

Unknown date

  
THE best. Can't wait for more. 5/5

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Guest

Unknown date

  
What more can I say? Non-linear design in the format of a hub, puzzles, gameplay that is never overly challenging or dull (plenty of tenseness when health got a bit low and no health around), awesome music, excellently designed levels (and HUGE ones at that), very complex scripting (I have yet to figure out how the fans work, heh), and an actual story. This is by far one of the greatest wads ever created. Should hubs 2 & 3 be finished, this will without a doubt be the BEST wad series in existence. 5/5 -ace

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Guest

Unknown date

  
It's sort of scary at the intro.

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Guest

Unknown date

  
Fuckin awesome! 5/5 -Lipa

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Guest

Unknown date

  
Pretty interesting storyline and gameplay. And an awesome soundtrack by Julian as well. Strange though... somewhere in the ACS script, there seems to be an alternate plot than of the original story. It might explain the unused sprites within the wad. Nice job over all. -DooMarine

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Guest

Unknown date

  
Nice style but gameplay? Forget about it. There are far too few monsters and too many frustrating puzzles. 2/5

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Guest

Unknown date

  
Only the bestest wad ever.

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Guest

Unknown date

  
looks great, not do fun 2*

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Guest

Unknown date

  
Pistol doesn't work after being picked up. Kept on dying at the beginning from the first round of imps. Possible script error, maybe.

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Guest

Unknown date

  
Better than KDiZD? It's just as bad because this wad has the exact same type of locked-door and switch hunting gameplay!

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Guest

Unknown date

  
From the 2 year old point of view, nice architecture and atmosphere, wether it pays homage to System Shock or not. Too much crap to read though, stuff that isn't really connected with the game (like dr's past in the labs). Too much telling vs showing. But the story itself developes pretty good with player's sanity going down the drain, while still in pursuit of demons. 4 stars.

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Guest

Unknown date

  
A lot of this is just, wow, I didn't think... wow.

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Guest

Unknown date

  
Really sucks that people are giving bad ratings to this wad because it's "boring" or "too hard". All I can say is forget them. The whole point was to take doom a new direction and they succeeded beyond expectations. RTC-3057 steps away from the regular monster packed rooms with 90 cell packs and goes into a story driven gripping adventure filled with puzzles and surprises. It's a grand experience. - Martyrdom

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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