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RTC-3057: Blue

   (250 reviews)
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5 Screenshots

About This File

After countless hours of hard work, the first hub of RTC-3057 is complete. We are very pleased with how it has turned out, and hope you will be too. The hub consists of 7 levels and takes place on the Federal Commonwealth of Earth's flagship, "The Enforcer". It is a mod for Doom2 using the powerful port of Zdoom. You probably already know this, so...Enjoy!


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JudgeDeadd

  

The visuals and the music are excellent, but the gameplay is very meh. Most of the "puzzles" are along the line of "run back and forth all over the levels to activate one switch after another", which gets very boring very fast. The authors are very stingy with health pickups and quite reluctant to give you ammo, which makes the combat much harder than it should be, especially since you're running around with nothing but a chaingun and a shotgun.

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trrobin

  
A flawed but clearly impressive survival and atmosphere based multi-part hub. Patience required as there is little action. No pistol bug in latest Zdoom versions.

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Guest

  
5/5

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Guest

  
FIX THE PISTOL BUG!!!!!!!

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Guest

Unknown date

  
It rox my sox, like no other 5/5 stars - Kirby

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Guest

Unknown date

  
It's innovative, it's amazing looking, it's smart, it's a superb level... but I just like shootin' shit in old school doom style, and this is way too puzzle-y for me. I guess I'm a traditionalist, but I like it fast n furious as opposed to slick n cerebral. 4/5

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Guest

Unknown date

  
after looking at the screenshots was VERY impressed *insane* playing Quake !!! bigger more detailed (I went 'w0w' at the missing floor tiles screenshot) Well done.. some marrage arrangement with Doom to be thinking of making this. I could do with your talent, also new monsters and weapons.. I would SCARE THE ALMIGHTY PANTS OFF YOU ALL!!!

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Guest

Unknown date

  
It's too slow, which can be okay if it was because of the story. But being slow is a bad thing in this wad because of the locked doors. It's like every time I try to open a door, I have to go to the other end of the ship to hit some switch, but that switch is behind another locked door that can only be opened by another switch on the other end of the ship, etc. etc. etc..

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Guest

Unknown date

  
This was really awesome. It's worth playing even though they never did the rest. I really want to know how the story ends.

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Guest

Unknown date

  
Each to their own. It's still better than KDiZD.

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Guest

Unknown date

  
This is the best ZDoom map ever. Download it now of god's sake.

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Guest

Unknown date

  
It's very rare I can say this DOESN'T NEED MORE IMPSE! -thefwf

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Guest

Unknown date

  
THE best. Can't wait for more. 5/5

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Guest

Unknown date

  
What more can I say? Non-linear design in the format of a hub, puzzles, gameplay that is never overly challenging or dull (plenty of tenseness when health got a bit low and no health around), awesome music, excellently designed levels (and HUGE ones at that), very complex scripting (I have yet to figure out how the fans work, heh), and an actual story. This is by far one of the greatest wads ever created. Should hubs 2 & 3 be finished, this will without a doubt be the BEST wad series in existence. 5/5 -ace

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Guest

Unknown date

  
It's sort of scary at the intro.

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Guest

Unknown date

  
Fuckin awesome! 5/5 -Lipa

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Guest

Unknown date

  
Pretty interesting storyline and gameplay. And an awesome soundtrack by Julian as well. Strange though... somewhere in the ACS script, there seems to be an alternate plot than of the original story. It might explain the unused sprites within the wad. Nice job over all. -DooMarine

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Guest

Unknown date

  
Nice style but gameplay? Forget about it. There are far too few monsters and too many frustrating puzzles. 2/5

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Guest

Unknown date

  
Only the bestest wad ever.

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Guest

Unknown date

  
looks great, not do fun 2*

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Guest

Unknown date

  
Pistol doesn't work after being picked up. Kept on dying at the beginning from the first round of imps. Possible script error, maybe.

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Guest

Unknown date

  
Better than KDiZD? It's just as bad because this wad has the exact same type of locked-door and switch hunting gameplay!

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Guest

Unknown date

  
From the 2 year old point of view, nice architecture and atmosphere, wether it pays homage to System Shock or not. Too much crap to read though, stuff that isn't really connected with the game (like dr's past in the labs). Too much telling vs showing. But the story itself developes pretty good with player's sanity going down the drain, while still in pursuit of demons. 4 stars.

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Guest

Unknown date

  
A lot of this is just, wow, I didn't think... wow.

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Guest

Unknown date

  
Really sucks that people are giving bad ratings to this wad because it's "boring" or "too hard". All I can say is forget them. The whole point was to take doom a new direction and they succeeded beyond expectations. RTC-3057 steps away from the regular monster packed rooms with 90 cell packs and goes into a story driven gripping adventure filled with puzzles and surprises. It's a grand experience. - Martyrdom

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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