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RTC-3057: Blue

   (250 reviews)
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5 Screenshots

About This File

After countless hours of hard work, the first hub of RTC-3057 is complete. We are very pleased with how it has turned out, and hope you will be too. The hub consists of 7 levels and takes place on the Federal Commonwealth of Earth's flagship, "The Enforcer". It is a mod for Doom2 using the powerful port of Zdoom. You probably already know this, so...Enjoy!


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JudgeDeadd

  

The visuals and the music are excellent, but the gameplay is very meh. Most of the "puzzles" are along the line of "run back and forth all over the levels to activate one switch after another", which gets very boring very fast. The authors are very stingy with health pickups and quite reluctant to give you ammo, which makes the combat much harder than it should be, especially since you're running around with nothing but a chaingun and a shotgun.

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trrobin

  
A flawed but clearly impressive survival and atmosphere based multi-part hub. Patience required as there is little action. No pistol bug in latest Zdoom versions.

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Guest

  
5/5

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Guest

  
FIX THE PISTOL BUG!!!!!!!

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Guest

Unknown date

  
It rox my sox, like no other 5/5 stars - Kirby

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Guest

Unknown date

  
It's innovative, it's amazing looking, it's smart, it's a superb level... but I just like shootin' shit in old school doom style, and this is way too puzzle-y for me. I guess I'm a traditionalist, but I like it fast n furious as opposed to slick n cerebral. 4/5

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Guest

Unknown date

  
after looking at the screenshots was VERY impressed *insane* playing Quake !!! bigger more detailed (I went 'w0w' at the missing floor tiles screenshot) Well done.. some marrage arrangement with Doom to be thinking of making this. I could do with your talent, also new monsters and weapons.. I would SCARE THE ALMIGHTY PANTS OFF YOU ALL!!!

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Guest

Unknown date

  
It's too slow, which can be okay if it was because of the story. But being slow is a bad thing in this wad because of the locked doors. It's like every time I try to open a door, I have to go to the other end of the ship to hit some switch, but that switch is behind another locked door that can only be opened by another switch on the other end of the ship, etc. etc. etc..

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Guest

Unknown date

  
This was really awesome. It's worth playing even though they never did the rest. I really want to know how the story ends.

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Guest

Unknown date

  
Each to their own. It's still better than KDiZD.

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Guest

Unknown date

  
This is the best ZDoom map ever. Download it now of god's sake.

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Guest

Unknown date

  
It's very rare I can say this DOESN'T NEED MORE IMPSE! -thefwf

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Guest

Unknown date

  
THE best. Can't wait for more. 5/5

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Guest

Unknown date

  
What more can I say? Non-linear design in the format of a hub, puzzles, gameplay that is never overly challenging or dull (plenty of tenseness when health got a bit low and no health around), awesome music, excellently designed levels (and HUGE ones at that), very complex scripting (I have yet to figure out how the fans work, heh), and an actual story. This is by far one of the greatest wads ever created. Should hubs 2 & 3 be finished, this will without a doubt be the BEST wad series in existence. 5/5 -ace

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Guest

Unknown date

  
It's sort of scary at the intro.

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Guest

Unknown date

  
Fuckin awesome! 5/5 -Lipa

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Guest

Unknown date

  
Pretty interesting storyline and gameplay. And an awesome soundtrack by Julian as well. Strange though... somewhere in the ACS script, there seems to be an alternate plot than of the original story. It might explain the unused sprites within the wad. Nice job over all. -DooMarine

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Guest

Unknown date

  
Nice style but gameplay? Forget about it. There are far too few monsters and too many frustrating puzzles. 2/5

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Guest

Unknown date

  
Only the bestest wad ever.

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Guest

Unknown date

  
looks great, not do fun 2*

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Guest

Unknown date

  
Pistol doesn't work after being picked up. Kept on dying at the beginning from the first round of imps. Possible script error, maybe.

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Guest

Unknown date

  
Better than KDiZD? It's just as bad because this wad has the exact same type of locked-door and switch hunting gameplay!

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Guest

Unknown date

  
From the 2 year old point of view, nice architecture and atmosphere, wether it pays homage to System Shock or not. Too much crap to read though, stuff that isn't really connected with the game (like dr's past in the labs). Too much telling vs showing. But the story itself developes pretty good with player's sanity going down the drain, while still in pursuit of demons. 4 stars.

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Guest

Unknown date

  
A lot of this is just, wow, I didn't think... wow.

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Guest

Unknown date

  
Really sucks that people are giving bad ratings to this wad because it's "boring" or "too hard". All I can say is forget them. The whole point was to take doom a new direction and they succeeded beyond expectations. RTC-3057 steps away from the regular monster packed rooms with 90 cell packs and goes into a story driven gripping adventure filled with puzzles and surprises. It's a grand experience. - Martyrdom

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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