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The Monster Resource Wad

   (186 reviews)
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2 Screenshots

About This File

A collection of monsters freely available to any wad authors. Though the wad is designed for ZDoom use with DECORATE, the sprites can be used freely as well.


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Guest

Unknown date

  
I'm going to have to give this wad 2 stars. Why? I'm afraid that is because since this wad created many ready to use monsters, it has enabled mappers to not come up with any ideas of their own for monsters and so you see these plastered in almost every map and thus are extremely boring.

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Guest

Unknown date

  
YAY MONSTAHZ!!!!!!!11 5/5 Oh, and how do you recolour sprites easily? There must be some way... ~phlum

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Guest

Unknown date

  
THIS IS AMAZING!

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Guest

Unknown date

  
ahh, good old times!

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Guest

Unknown date

  
Awesome monsters, absolutely awesome. Probably the best resource for ZDoom editors out there. 5/5 stripes, er, stars. -HobbsTiger1

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Guest

Unknown date

  
the monsters look ALMOST same like in DOOM2!!!!

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Guest

Unknown date

  
W00tage! -Hyena

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Guest

Unknown date

  
For everyone complaining, that the monsters look like the ones in Doom2: MAKE YOUR OWN DAMN RESOURCE PACK IF YOU CAN DO BETTER!!! *****

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Guest

Unknown date

  
Great stuff. How can I add the monsters to my wad? *****-Moti

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Guest

Unknown date

  
Now all these people need to do is to use these monsters i there tcs and stuff 10/10

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Guest

Unknown date

  
very good!!!

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Guest

Unknown date

  
Mostly good monsters, with some crappy ones and some INSANELY AWESOME ones. Seriously, that spreadfire zombie KICKED ASS!!! 4/5 semi-automatic sporadic heatseeking rocket launchers.

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Guest

Unknown date

  
Probably the best monster resources released to date. I can't believe these haven't been used more... I actually haven't used them all that much. Great work. =) -Tango

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Guest

Unknown date

  
Don't mean to stir up painful memories, but this is as friggin good as Gamarra is friggin shit.

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Unknown date

  
*speechless* 666/5 stars -Xenophon

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Guest

Unknown date

  
The Best Ever

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Unknown date

  
Boring because of overuse like those advice dog pictures. Maybe it was cool at the time, but most of the mosnters are just talentless recolors like on deviantart. 1/5

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Unknown date

  
fuck ya. 5/5

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Unknown date

  
Awsome job, 5/5

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Unknown date

  
Some are ok. I prefer some of the imps, which aren't too overpowered and don't have too many hitpoint. Others are way too powerful with too many hitpoints to be used as a 'normal' monster. I also don't like the shields from TNT, they really slow down the gameplay. Overall 3/5

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Unknown date

  
I had better start memorizing thosething #s for the 30 + new monsters

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Unknown date

  
5 stars, good work but is there any way for it to work for skulltag, if it was possible it would be very useful to me

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Unknown date

  
Some good, some bad, some ugly. Where's Clint Eastwood?

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Unknown date

  
GRRRRRRRREAT JOB GUYS!

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Unknown date

  
This is what killed modern zdoom maps by giving people the idea that they can just make a cut-and-paste mod that requires no effort at all.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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