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Torment and Torture Lost Episode "Fury of Fire"

   (48 reviews)
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About This File

This TNT Episode has three different aims. The first aim is to give me alternation during my work on XMASDM2 and Netherworld. The second aim is to get me back to my brown and evil TNT-style editing and the 3rd and most important aim is to provide you with one more episode of TNT to bridgeover the developement time of TNT4 ;)


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Guest

Unknown date

  
Congrats! I never giveup to play a boring wad so fast like this one!

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Guest

Unknown date

  
Cant wait for the next!

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Guest

Unknown date

  
this map is great and it's not that hard it's just challenging. One of my all time favourites

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Guest

Unknown date

  
One of my favourites. A bit hard but TNT rawks. 5/5 -Moti

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Vegeta

Unknown date

  
What a boring wad, I took more time downloading it than the time I played it. Avoid.

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Guest

Unknown date

  
Best of the TNT series. 5/5

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Guest

Unknown date

  
great

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Guest

Unknown date

  
I wish it had as much scripting as TNT 2 and 3, but it is an excellent map in every other way and deserved a 5/5! - Kak Home

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Guest

Unknown date

  
I fucking love this wad but its just way to hard for me but I still love it and all the torment and tourture wads. I hope when he makes the compilation of all them he ads lower dificulty settings because I just cant beat these without cheating and thats just no fun.

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Guest

Unknown date

  
More! More! 5 stars. --Destroyer

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Guest

Unknown date

  
impossibly hard, 3 stars

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Guest

Unknown date

  
crap, i thought it was about a TNT wad not torment and torture by tormentor six hundred sixty seven fuck

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Guest

Unknown date

  
Five stars. HOWEVER, it's impossible.

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Guest

Unknown date

  
A worthy successor to TNT 2 and 3. I can't wait for 4!

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Guest

Unknown date

  
No fun to play, so it basically fails it, despite its undeniable merits.

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Guest

Unknown date

  
excellent

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Guest

Unknown date

  
No less than I expected from Tormentor. This one seems to be the hardest of all the TNTs though. It also uses more MRW monsters than the previous TNTs which adds to the variation of the gameplay. Layout/Design is what you would expect from a TNT.... Dark and Gorgeous. The gameplay is hard as fuck though. All in all I give this a 4/5................. ...............

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Guest

Unknown date

  
Zombie Railgunners are fucking annoying

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Guest

Unknown date

  
Simply legendary! Its very hard and challenging, but it can be done. I loved how the attention to detail was applied to this level. The music ("Chateau" from Matrix Reloaded) went pretty well with the level as well. I also loved how the MAJORITY of the monsters in the level were the new monsters from the Monster Resource Wad. Its definitely the best TNT yet! A must download! 5/5

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Guest

Unknown date

  
Finally, another level that was worth my time. Despite the railgunners, the secret area and the final area were the best parts of the map.

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Guest

Unknown date

  
I don't understand why there are so many nice looking maps around which are way too hard, use a proper difficulty setting (this map even havn't one) 3/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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