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Bjarne

   (16 reviews)
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Myst.Haruko

  

Funniest thing that you can't use this map for rebuilds and I'm pretty sure email adress isn't working anymore to ask permission. Talking about map,  shovelware wads had more energy and soul included in them. 

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Doomkid

  

I miss being able to give 0 stars

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geo

· Edited by geo

  

* Comes into the room with a bat while panting * Guys I got here as fast as I could to further bash this level into oblivion! Bjarne is what I would call a "rat's maze" as in you are a rat in a maze of narrow paths looking for the way out. In this particular case, with it being so brown, I assume Bjarne means sewer rat maze in Swedish.

 

There are no courtyards, no height differences, no cover, no wide hallways, its just a gauntlet of chain gunners, pinkies, cacos and revenants. Since the hallways are so cramped, some of the enemies will kill one another to get to you.

 

I managed to transport into an area with a broken door, so there was no way to get out of the transporter. Push the face button, it would shift up slightly and that's about it. I assume its one of those use once and destroy, but I was stuck several times and even idclipping my way through lead me in a circle back to the same transporter.

 

Is it bad? Yes. Terrible, no. Skip it unless you want to see a map that spells its own name.

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mrthejoshmon

  

It's flat and ugly.

 

The map layout is just the title spelt out and the gameplay is remarkably empty and vapid.

Also, why is this ZDoom exactly? Couldn't tell you myself.

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Skullguy

  
meh

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Guest

Unknown date

  
what a stupid-ass wad

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Guest

Unknown date

  
Just why the fuck did you make it for ZDoom? "Still Underdetailed if thats still a bug!" - No, YOU'RE a bug... -ellmo

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Guest

Unknown date

  
This is obviously a level that inspires great passion amongst fans of Doom. It's a small mazey map in the shape of the name BJARNE, with a smiley face over the J. The concept is a throwback to the early days of Doom. The level is very simplistic, although it's playable as a two-minute blast, and certainly doesn't deserve the bashing above. It's basically a very simplistic straight map rather than a novelty joke e.g. the Gamarra/Ruba levels.

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Guest

Unknown date

  
I guess this isn't about the one and only Bjarne Stroustrup....

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Guest

Unknown date

  
"Authors may NOT use this level as a ba..." ...Thank God.

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Guest

Unknown date

  
Holy SHIT you suck at mapping. THIS IS PATHETIC, MAP FOR FUCKING WOLFENSTEIN, MAYBE THEN YOU'D CREATE SOMETHING HALFWAY PLAYABLE.

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Guest

Unknown date

  
Oh yeah. Its that bad. But no one was born walking or singing or being able to do math mentally. We all learn through trial and error. So criticisms arent out of place but I not going to say how bad this map is, instead I encourage the author to do it again. He will improve!!!

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Guest

Unknown date

  
To the above reviewer: I doubt it. Bjarne has released several maps already, and shows no sign of rising from his place at the bottom of the Doom mappers cesspit.

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Snakes

Unknown date

  
Yep, it sucks. Flat, cramped and totally uninteresting. Credit for having at least some sort of idea behind the pathetic approach, though.

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  • File Reviews

    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
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