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Chips Ahoy

   (12 reviews)
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3 Screenshots

About This File

This was originaly to be map03 in DreamDM, but it's simply to big to be played on. I'm releasing it, because i think it looks quite good, and don't want it going to waste. So, if you have a 5 ghz PC, you should be able to DM on it. Enjoy.

BTW, it's a giant SCSI controller.


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Unknown date

  
Awesome.

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Unknown date

  
One of the most awesome maps that I've ever played. Make more! -Tango

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Unknown date

  
imagine what it would be like if he mapped all the circuits. -Csonicgo

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Unknown date

  
cool concept

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Unknown date

  
5/5

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Unknown date

  
One of the coolest, most creative levels I have ever seen. Its looks quite accurate, and should play well(if your comp can handle it...). *****(thats 5 :P ) - MasterOFDeath

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Unknown date

  
Well maps awesome. Laggy but not too much for me. But holy crap someone needs a hobby. Jk man, make a few more like these!

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Unknown date

  
HAY, if u have a decently fast machine, run at 320X240 resolution, i get about 65 frames per second, in dm,even when lookin at the entire field, nice and smoothe =) 4/5 ~Mike Reiner

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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