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Chips Ahoy

   (12 reviews)
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3 Screenshots

About This File

This was originaly to be map03 in DreamDM, but it's simply to big to be played on. I'm releasing it, because i think it looks quite good, and don't want it going to waste. So, if you have a 5 ghz PC, you should be able to DM on it. Enjoy.

BTW, it's a giant SCSI controller.


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Unknown date

  
Awesome.

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Unknown date

  
One of the most awesome maps that I've ever played. Make more! -Tango

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Unknown date

  
imagine what it would be like if he mapped all the circuits. -Csonicgo

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Unknown date

  
cool concept

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Unknown date

  
5/5

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Unknown date

  
One of the coolest, most creative levels I have ever seen. Its looks quite accurate, and should play well(if your comp can handle it...). *****(thats 5 :P ) - MasterOFDeath

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Unknown date

  
Well maps awesome. Laggy but not too much for me. But holy crap someone needs a hobby. Jk man, make a few more like these!

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Unknown date

  
HAY, if u have a decently fast machine, run at 320X240 resolution, i get about 65 frames per second, in dm,even when lookin at the entire field, nice and smoothe =) 4/5 ~Mike Reiner

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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