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To Archive maintainter: This is a complete set of 32 DM maps using ZDOOM. I believe it fits best in the levels/doom2/deathmatch/megawads directory
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Title : Godless: Megawad (for ZDOOM)
Filename : GODLESS.WAD
Author : Chris Bilski and Blain Newport
Email Address : brn@calweb.com
Homepage : http://www.calweb.com/~brn/BCDM/ (needs updating)
Misc. Author Info : They kick ass.
Description : We like 3-4 player fragfests, fast and furious. We like DWELLER and DANZIG and KANDY and GAZZARRI (with a little MANCER and AE_TUPS thrown in to keep things lively). If you're feelin' us, then feel these maps. They range from crazy and fast to seek and destroy. They've got traps for folks trying to get the big guns and lots of neat tricks (instant lifts, teleports, windows to jump out of, etc.) for dazzling your friends with your snappy footwork as you come out of nowhere to lay the smack _down_.
Also, if you're looking for something more team oriented, take a look at MAP33, Godless Tag. (You'll also want to look at http://www.calweb.com/~brn/current/godltag.html to see how to score.) It's fast and furious but with teamwork. (And it now has eight deathmatch starts for 3 on 3 or even 4 on 4 action!) Oh yeah, and NO JUMPING! The map's not designed for it. None of the maps are designed for it, but this one especially because you just jump in the scoring pod and you're done!
Additional Credits to : id, the makers of all the new tools (they rule)
Special thanks go to : Us! After all this work, we deserve it! ;)
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* Play Information *
Game : Doom 2
Port : Only tested under ZDoom
Episode and Level # : MAP01 - MAP33
Single Player : For learning the maps
Cooperative 2-4 Player : Nope.
Deathmatch 2-8 Player : I believe every level has at least 6 starts, but these maps (as all of our maps) are made with 3-4 players in mind
Difficulty Settings : Not implemented. Play on skill 5 DM 1.0 -nomonsters
New Sounds : A few sounds from our sound wads for color. If you like them, make sure to drop by our web site to pick up the full sets.
New Graphics : Misc. graphics, a few textures
New Music : No.
Demos Replaced : None since ZDOOM doesn't play them back correctly. (we'll post some to the web site later if anybody actually cares enough to ask for them)
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* Construction *
Base : Mostly new levels made from scratch with a few tricks and traps lifted from the id maps, DWELLER, DANZIG, and KANDY levels.
Editor(s) used : DCK (for the maps that were started a long time ago)
DoomBuilder (WOO FREAKIN' HOO!)
DeuTex (Oh hell yeah!)
WinTex (compiling and double checking)
GIMP for Windows (Better than warezing PhotoShop!)
Build Time : Lots and lots of hours.
Playtesting : Me and Chris using DOOM connector.
Known Bugs : You can still jump outside of A Ruckus For Romero (MAP21) by riding the lift that blocks the exit. And there's still some texture stuff that drives Chris nuts on Cloud's Rest and Taylor's Techno Death Shack (MAP28 and MAP07 respectively). Also, the texture alignment on Godless Tag was pretty much an afterthought. Meh. GO KILL!
Who Made What :
MAP NAME AUTHOR SOURCE
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MAP01 Smack-o-rama chris Godless 2 MAP01
MAP02 Bloodbath Terraces blain Godless 3 MAP01
MAP03 The Great Outdoors chris Godless 1 MAP04
MAP04 Load House blain Godless 3 MAP04
MAP05 Petersen's Place chris Godless 4 MAP05
MAP06 The Training Facility chris Godless 3 MAP02
MAP07 Taylor's Techno Death Shack blain Godless 4 MAP02
MAP08 Smacky Pig blain Godless 2 MAP07
MAP09