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(Pretty Darn Good) For A First Attempt

   (4 reviews)
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About This File

A fun, well-crafted wad. There's some nice lighting effects, long halls, twisty passages, enourmous courtyards, some suprising connections between areas, a few reasonably clever layout tricks and a quite extraordinary use of an elevator at the end. It is challenging without being ridiculous; no mobs of cacademons here, thank goodness. Vince put a lot of work into making this look good; you won't have that depressing "generic" feel ("ooh! Concrete!") while playing this wad. --Barry

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Bad King John

Spare the self-congratulations please, it's unpolished. No attention to aligning textures; the 5-star reviewer must have missed the computer texture door track in an otherwise marble wall - which moves with the door like every other door track. Some boring long passages with a trooper round the next corner. There are interesting bits but it needed more work.

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Unknown date

It's a sign of the times that the author promises not to have "mobs of cacademons" (sic). It's hard to get angry about this level; it's just very, very dull, and I couldn't find anything specifically Doom 2 about it. It has a lengthy maze, which is dull, the architecture is mostly right-angled corridors, and the only bits that approach goodness are the first shot (there's a nice shadow) and the very last room, which at least had a bit of creativity. This is a sort of graph paper level.

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Unknown date

I liked it - but you can get stuck in a couple places

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.