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(Pretty Darn Good) For A First Attempt

   (4 reviews)
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A fun, well-crafted wad. There's some nice lighting effects, long halls, twisty passages, enourmous courtyards, some suprising connections between areas, a few reasonably clever layout tricks and a quite extraordinary use of an elevator at the end. It is challenging without being ridiculous; no mobs of cacademons here, thank goodness. Vince put a lot of work into making this look good; you won't have that depressing "generic" feel ("ooh! Concrete!") while playing this wad. --Barry


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Bad King John

  
Spare the self-congratulations please, it's unpolished. No attention to aligning textures; the 5-star reviewer must have missed the computer texture door track in an otherwise marble wall - which moves with the door like every other door track. Some boring long passages with a trooper round the next corner. There are interesting bits but it needed more work.

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Unknown date

  
It's a sign of the times that the author promises not to have "mobs of cacademons" (sic). It's hard to get angry about this level; it's just very, very dull, and I couldn't find anything specifically Doom 2 about it. It has a lengthy maze, which is dull, the architecture is mostly right-angled corridors, and the only bits that approach goodness are the first shot (there's a nice shadow) and the very last room, which at least had a bit of creativity. This is a sort of graph paper level.

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Unknown date

  
I liked it - but you can get stuck in a couple places

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