Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Fear Reconstructed

   (12 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

these were made for the Doom Wad Station project. but that megawad has made a huge change of direction, so these maps aren't really valid anymore. still, they are the best maps i've made thus far, so i desided i should release them in their own package. sense this also happened to be a 3 map wad, like my last release, i thought that maybe they should have a similiar name. anyway, hope you enjoy!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I'll agree with the person who agreed with the fact that this level is cool. For those of you that don't agree with the agreeable in a certain agreement, vote. 5/24/07

Share this review


Link to review
Guest

Unknown date

  
Three levels from August 2004. The design has lots of clever touches; map01 is a short techdungeon with some nice lights, map02 is in hell, with some good bubbly sound effects (marred by a cavern where the monsters are prevented from attacking you by an invisible line, and a rubbish spider battle). Map03 is one of those "dead simple"-type arenas, fun but surprisingly short and easy. I ended up running past all the monsters and finished it on my first go in a minute.

Share this review


Link to review
Guest

Unknown date

  
It was a short, sweet map. Excellent level design, plenty of ammo, the monster placement was great and the music was good too. 5/5

Share this review


Link to review
Guest

Unknown date

  
Very nice wad, very short but kind of fun to play. No particular difficulty on HMP, and map03 is surely too short, too easy, too... in fact, being able to run though the enemies without having the need to kill them isn't the best idea you got, I guess. Overall excellent architecture and detailing, a solid wad. Maybe lacks a bit of fantasy, as everything is sooo "clean" that some players will complain about what could be seen as a professional, cold design. 4/5.

Share this review


Link to review
Guest

Unknown date

  
A real good treat and everyone that rates it must give it 5 stars!

Share this review


Link to review
Guest

Unknown date

  
Wow. Beautiful architecture, lighting and texturing. Great quake'ish mood. Very short, but gameplay is nice - well balanced ammo. I usually don't listen to people who urge me to do something, but ok poster above, 5/5 :) -- Brun Ohn

Share this review


Link to review
Guest

Unknown date

  
Pretty sweet.

Share this review


Link to review
Guest

Unknown date

  
Agreed. 4/5 -Lutrov71

Share this review


Link to review
Guest

Unknown date

  
Very nice.

Share this review


Link to review
Guest

Unknown date

  
Pretty Darn good.

Share this review


Link to review
  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
×