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Turret Syndrome

   (10 reviews)
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About This File

See below for instructions. It definitely helps to know what you're doing before you try.


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Guest

Unknown date

  
heh, thats cool. round 7, 3180 points

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Guest

Unknown date

  
Simple but funney :) -- Brun Ohn

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Guest

Unknown date

  
Cool. Whoever left the last comment needs to die himself/herself.

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Guest

Unknown date

  
simple but so much fun :) ******************** *

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Guest

Unknown date

  
This is a concept level, whereby you're stuck at the top of a pole, and you have a railgun, and you have to shoot baddies that pass underneath you. If you miss a baddy you die. It's a bit like Missile Command. Overall it's not bad - the railgun firing effect obscures your view, and perhaps because of ZDoom the aiming feels slightly off, and it's very simple - but it's clever and could have done with a bit of expansion.

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Unknown date

  
Fun.

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Unknown date

  
Rico... Suave

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Unknown date

  
this is awesome

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Unknown date

  
heh that was actually pretty damn cool

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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