Advanced engine needed : ZDoom 2.0 63a.cab
Primary purpose : Single play
Title : Turret Syndrome
Filename : turret.wad
Release date :
Author : Hyena
Email Address : firstname.lastname@example.org
Other Files By Author : Heh.
Misc. Author Info : I was raised by a cup of coffee.
Description : See below for instructions. It definitely helps
to know what you're doing before you try.
Additional Credits to : Strife - A couple of stolen sprites. (Oh noes)
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : Various basic DECORATE effects
Other files required : None
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : Not exactly the same game style as Doom . . .
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : It took 2 days or so to finish, then twice
as many to get rid of the bugs.
Editor(s) used : Deepsea
Known Bugs :
May Not Run With... : Earlier versions of zdoom
* HOW TO PLAY * ---- * READ THIS BEFORE PLAYING *
The basic goal is to prevent the monsters from crossing the base.
If any monster reaches the other side and destroys their target,
you will lose.
Your main weapon, the railgun, starts with an ammo limit of 100.
If you stop firing for a few seconds, the ammo automatically recharges.
When your ammo runs out, you'll be able to keep firing at a much
slower rate. Allowing your railgun to recharge is most often
Shoot soulspheres to gain bonuses. The soulspheres disappear after a
while, so don't let them go to waste. Example bonuses include
a temporary ammo boost, increasing your maximum ammo, and speeding
up the gun's recharge.
Some bonuses directly effect enemies, so it's often better to wait
for enemies to arrive on-screen before shooting a soulsphere. Just
remember not to wait too long or you'll lose the bonus.
There are 20 rounds. Ro