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Red Eye - The Mars Files

   (12 reviews)
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About This File

This .WAD was to be a DeathMatch level, at the beginning. But it came to nothing, because it was too big to be a DeathMatch map and there were some other incompatibilities with DeathMatch gameplay. Then I modified it so that it could be good enough for Cooperative and Single-Player modes. Then Virgil The Doom Poet helped me to finish the level, detailing it and improving its story and scripts, so that we decided to change again the tiltle from "Storming", its second name, to "Red Eye", because of the several changes. This level is set in a technology base, which can be divided in 9 areas. They are: 1) Leaving Area; 2) Casualty Ward; 3) Teleport Station; 4) Armoury; 5) Nukage Area and Sewer System; 6) Computer Station; 7) Infested Area; 8) Warehouse; 9) Outer Area. As its original name suggested ("Metal_DM"), the main theme of the map is "metal" and, particularly, it is made up of "METAL1" textures. It is highly detailed, especially as for lighting, and this may slowdown old computers (I suggest that you decrease your resolution, if the game slowdown!). This map is mainly intended to show my new ideas about Doom themes and styles and to publish a level of high quality, although I didn't think I would have spent so much time, when I planned it. ZDoom features and ACS scripts are implemented in order to make gameplay more interesting and funnier. The .WAD contains also two strengthened monsters: -there is a "new" Chaingunner, who looks very much like other Chainguners, but who is more powerful than them. -his Body Guards, who are strengthened SS Nazis, with a nice green colour (yes, like in "Alien 3"!) WARNING: I don't want to spoil anything, but let this be a warning: there are several stealth monsters, which can damage you a lot, if you are imprudent; please, notice that most of them can be locate easily, if you know what I mean... they are GHOSTS, after all...! Anyway, if you don't like them, I have turned them into normal monsters at skill 1/2. So: don't complain about them! Remember that JUMPING IS CHEATING, although I think I made all "jumping short cuts" unreachable. Enjoy yourself by playing it with your friends and delighting in looking at my new nice graphics!


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Guest

Unknown date

  
^ he speaketh teh truth, good map with "tastefully"(if that´s possible) applied ZDooM features, winner map in short :) 4/5

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Unknown date

  
Excellent, and surprisingly overlooked. This has the bare minimum of preamble and turns into one of those System Shock-Doom things whereby you are guided about by a disembodied text crawl; but it's tastefully done. Lovely design, the interface with hell is one of the best "infested with goo" bits I have ever seen, and the boss chaingunner was fun. Against it, it's too short, and the stealth monsters don't really add anything and are irritating. Some of the messages re-trigger.

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Unknown date

  
Nice map, but the stealth monsters spoil it!

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Guest

Unknown date

  
Totally awesome.

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Unknown date

  
Stealth monsters suck ass, never add them into a map. Some nice ZDoom features here but the level is set up kinda stupid. I do like the chaingunner boss. 8/17/07

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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