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Tremor: Part I - Genesis

   (42 reviews)
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2 Screenshots

About This File

Tremor is a medium-sized techbase map, fairly open-plan but cramped in some areas. This is my first proper released map but I think I've definetly come a long way.


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Gallic00

  

Tried this out after reading 40oz's review.  I was not disapointed.  Very nice map.

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40oz

·

  

Here's a Doom history lesson:

 

This wad is a perfect (and rarely referenced) example of the OMGDETAILZOR mid 2000's era of Doom level design. This wad is especially nostalgic for me because it best represents the time period in which I was most inspired to get involved in mapping for Doom. Sector density and high linedef counts were drooled over. Massive dumps of beautiful screenshots once populated Doomworld forums and welcomed more cynical and artistically inclined visionaries to create worlds out of sectors that rivaled true 3D games that were saturating the market. Many of these screenshots have been lost in the sands of time to downed image hosting services like imageshack and photobucket, and a lot of these mappers come and go within the community. Unfortunately these types of maps take a lot of time and patience to make and many works in progress that were promoted, and highly anticipated at the time will likely never see the light of day. Few mappers who made this kind of stuff are still actively mapping today; this torch carried almost exclusively by mappers such as Viggles, Lutz, Mechadon, tourniquet, and Ed Cripps.

 

More pessimistic Doomer's feared the death of good clean homemade Doomy gameplay, with non linear layouts, emphasis on exploration, and chaotic run n gun gameplay. This wad especially is no exception. At the cost of bumpy floors and grindy gameplay, you get some of the most artistically crafted square rooms and corridors you'll ever find in any wad. Pay respect to the attention to detail applied to every ceiling light, the borders adorning the steps, and every flat surface occupied by a computer terminal. There's no shortage of visual stimulation with every corner you turn. There's a lot to take in if you'll set aside the time to look around and really appreciate the energy and dedication that was put into every insignificant thing.

 

This style of mapping, perhaps, has not held up well to the test of time. It has since been answered to by the birth of vanilla megawads like DTWiD, BTSX, and Reverie, and later by the surfacing of both visually impressive gameplay-centric wads like Sunder, and Vanguard. We've come a long way since then, and fewer people have such long and committed attention spans today than ever before, but a part of me is still hopeful that this nearly-lost mapping culture will rebound in a whole new way. If you like this kind of stuff, you may also be interested in maps by Fredrik Johansson, Ian Cunnings, Tormentor667, AgentSpork, Vader, and Ola Bjorling.

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JudgeDeadd

  

An excellent map with great visuals. The hell knights get a little boring and the action doesn't get truly dangerous till the very end, but in general this is well worth playing.

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NuMetalManiak

  

A very well designed map that plays well enough to work your way around everything with no major flaws. Supplies should be sufficient enough for the average runner.

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Lightning Hunter

  
This map is spectacular looking with decent game play, but there is way too much health and armor. I read the comments before playing this in Risen3d, and fixed the bad linedefs that had Zdoom only actions. However, I encountered another bug that may only happen in non-zdoom ports: around 100 monsters did not teleport in near the end (they didn't wake up). Too bad this map wasn't tested in other ports besides Zdoom...

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Guest

Unknown date

  
Great map,starts off quite hard,with great monster placement, but ammo is sufficient overall. The final battle is very nicely set up. Only thing I criticize is there were some spots where one could get stuck too easily, so its necessary to make a few saves, and some unmarked secrets grrr.. Still ***** for gameplay :)

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Guest

Unknown date

  
Very good. Could be even better but I think I'll give it 5 stars.

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Guest

Unknown date

  
Great level - I sure hope to many many more releases from you in the future!

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Guest

Unknown date

  
Exquisite level design and smooth yet challenging game play. The varied weapon and monster placement throughout this large level, keeps the player on his toes. It's a 5/5 no doubt. Highly recommended!

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Guest

Unknown date

  
Awsome 5/5 -impClaw

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TimeOfDeath

Unknown date

  
fuckin cool except for the several zdoomisms - starts off fighting monsters with crappy weapons, but it gets a lot better

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Guest

Unknown date

  
Clever coverage of conceptual blandness with repetive, extremely detailed architecture. However, deserves 4 stars for amount of work.

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Guest

Unknown date

  
This level is absolutely amazing! Fabulous job, zarkyb! 5 stars! - Carnevil

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Guest

Unknown date

  
I agree with the previous comment. Sectors 603, 742 and 821 are affected.

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Guest

Unknown date

  
Poo. I just hate running out of shells and taking on a Hell Knight with a Pistol.

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Guest

Unknown date

  
Awesome map, but hard as sin on UV with all the nasty, unfair traps. I made it to the end by miracle and lots of saving (and I'm no save-save player usually), it's perfection design-wise tough, and I have no complaints so just play and enjoy this awesome level. Bravo. -TeH NeXuS

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Guest

Unknown date

  
I found the gameplay to be very good and acceptable here and the design and architecture are obviously top notch.

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Guest

Unknown date

  
This map is looking very good with many nice details, and it's a large map with lots of monsters. On skill 3 I found it too hard, so I decided to play it on skill 2, which made the game still challenging in places, but not really hard due to a lot of spheres lying around on this level. But it still was a great fun. 4.5/5 -Milian

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Guest

Unknown date

  
Oh my! This one reeks of quality! Great, hard but balanced gameplay and very good looks. The description is little misleading; while the level might be 'medium-sized', it's complex and chock full of monsters...

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Guest

Unknown date

  
While I feel the overall design of the wad is good, there is FAR too much copy/paste. I don't care how detailed it is, I felt that alot of areas didn't have much personality and lacked depth. It's good, but not great.

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Guest

Unknown date

  
Great detail + good length (600 monsters)

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Guest

Unknown date

  
It's a good large map, but it's unintentionally Zdoom-only due to errors, which kinda sucks (the claim "tested with prboom" is surely not true). Why not fix the errors and re-release the wad?

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Guest

Unknown date

  
Awesome detail and a good challenge 5/5 -DarkSoul

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Guest

Unknown date

  
x-o-fucking-lente

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Guest

Unknown date

  
i didnt even need to finish this before i gave it 5 stars. i never knew it was possible to make such a sexy map without using slopes! absolutely gorgeous! -BioHazard

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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