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Doom 3 sound replacement

   (32 reviews)
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Doom 3 sounds for doom/doom2 for monsters and weapons appearing in all games


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LkMax

  
A few sounds are a bit "softer" (less loud) than others, like the explosion sounds, but other than that, Doom 3 sounds are definitely better. Also, for the genius who said it doesn't work and asked if it's Boom-compatible, the readme clearly says its made for zdoom and might or might not work on other ports.

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Guest

  
It's a shame that, by default, the Hell Knight isn't given any updated sounds, but that's fixed with a little modification. Otherwise, great mod! Goes perfectly with the Doom 2.5 weapons.

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Guest

Unknown date

  
Reviewer 2 - DIE! This is actually kind of neat, I like it. **** - MasterOFDeath

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Guest

Unknown date

  
Um, the sounds that replace the Baron of Hell sounds should be put on the HELL KNIGHT. Because the sounds were ripped from the Doom3 HELL KNIGHT. There were never any Barons of Hell in Doom3. Only HELL KNIGHTS. But apart from that, cool. :P

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Guest

Unknown date

  
excellent! 5/5

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Guest

Unknown date

  
good

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Guest

Unknown date

  
Doesn't work! DAMMIT! Is this even Boom-Compatible!?

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Guest

Unknown date

  
Very Cool!

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Guest

Unknown date

  
Pretty good, quality could have been better, but still nice to have a sound replacement other than joke/funny sounds. 4/5

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Guest

Unknown date

  
cool.

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Guest

Unknown date

  
I MUST PLAY RTC-3057 WITH THIS. -Infurnus

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Guest

Unknown date

  
Great Job, Gives it a more suspensfull feeling.

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Guest

Unknown date

  
sweet

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Guest

Unknown date

  
This is a good effort, and it is appreciated. However it also makes me realize just how wimpy many of the Doom3 sounds are. They simply don't have the balls of the originals.

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Unknown date

  
Play this with BLAKGLOV.wad and you will cum fucking buckets all over your room.

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Unknown date

  
i got the doom3 weapons and the doom3 sounds sweet. 5/5 - xolzo

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Unknown date

  
Legendary 5 Stars.

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Unknown date

  
This is great!!. This adds a whole new dimention to the Sounds of Doom and Doom2. Now, the monsters sound like something really from hell. Thunderous high quality samples that will only work on ports such as Zdoom. 5/5-pc

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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