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Doom 3 sound replacement

   (32 reviews)
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Doom 3 sounds for doom/doom2 for monsters and weapons appearing in all games


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LkMax

  
A few sounds are a bit "softer" (less loud) than others, like the explosion sounds, but other than that, Doom 3 sounds are definitely better. Also, for the genius who said it doesn't work and asked if it's Boom-compatible, the readme clearly says its made for zdoom and might or might not work on other ports.

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Guest

  
It's a shame that, by default, the Hell Knight isn't given any updated sounds, but that's fixed with a little modification. Otherwise, great mod! Goes perfectly with the Doom 2.5 weapons.

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Guest

Unknown date

  
Reviewer 2 - DIE! This is actually kind of neat, I like it. **** - MasterOFDeath

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Guest

Unknown date

  
Um, the sounds that replace the Baron of Hell sounds should be put on the HELL KNIGHT. Because the sounds were ripped from the Doom3 HELL KNIGHT. There were never any Barons of Hell in Doom3. Only HELL KNIGHTS. But apart from that, cool. :P

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Guest

Unknown date

  
excellent! 5/5

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Guest

Unknown date

  
good

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Guest

Unknown date

  
Doesn't work! DAMMIT! Is this even Boom-Compatible!?

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Guest

Unknown date

  
Very Cool!

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Guest

Unknown date

  
Pretty good, quality could have been better, but still nice to have a sound replacement other than joke/funny sounds. 4/5

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Guest

Unknown date

  
cool.

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Guest

Unknown date

  
I MUST PLAY RTC-3057 WITH THIS. -Infurnus

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Guest

Unknown date

  
Great Job, Gives it a more suspensfull feeling.

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Guest

Unknown date

  
sweet

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Guest

Unknown date

  
This is a good effort, and it is appreciated. However it also makes me realize just how wimpy many of the Doom3 sounds are. They simply don't have the balls of the originals.

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Unknown date

  
Play this with BLAKGLOV.wad and you will cum fucking buckets all over your room.

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Guest

Unknown date

  
i got the doom3 weapons and the doom3 sounds sweet. 5/5 - xolzo

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Unknown date

  
Legendary 5 Stars.

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Unknown date

  
This is great!!. This adds a whole new dimention to the Sounds of Doom and Doom2. Now, the monsters sound like something really from hell. Thunderous high quality samples that will only work on ports such as Zdoom. 5/5-pc

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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