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Option - Denied

   (16 reviews)
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About This File

These are my 2 maps I've made in the past for a project that died.. Sad, they are decent enough to be played by the mass, so I release them :) Have fun! Both have intriguing architecture and texturing, inspired by Chris Hansen's maps.


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Unknown date

  
Not too big, stylish tech-maps. A bit short, but battles and flow recompensates this. Good stuff -- Brun Ohn

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Yea map 2 was better than 1. I liked it, fun simple maps. 6/10/07

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Unknown date

  
As always - good architecture, great music, nice gameplay. 5/5 - Zalewa

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Unknown date

  
A nice set of levels set in a military style base. Map 1 is a tough start, but if you play UV -fast the in monster fighting makes the moderate ammo levels a lot less painful (i actually finished the game with full ammo). There are no 'pop-up shit-your-pants' moments but these are enjoyable levels well worth a try. My only complaint is there is only 2 in the set... 4/5 -jb

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Unknown date

  
map01 is poor, map02 is much better 3/5

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Map 1 is crap, linear and completely symmetrical. Map 2 is a actually a lot better, being less linear and al ittle more open. 3/5 overall

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Two maps from four years ago. Map01 is a compact, symmetrical techbase with a small load of mostly mid-range monsters; it doesn't amount to much, but it's decent while it lasts. Map02 is the meat. It's more elaborate, less symmetrical, and has a pleasant E1 feel. The layout is open-plan and wandery, but in a good way, and you can play the level several ways - you can just run through the second half, if you're wily. Generally mid-range monsters, lots of hell knights.

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lv 1 was shit 1-5 but level 2 was much better 4-5 all in all 3-5

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These are two small to medium-sized maps, and they're great. The first map is hard and intense; the second map is much easier, though it has twice as many monsters (conclusion: the monster count is no indicator for good gameplay or intensity, contrary to what some mappers seem to think...) It's also quite good looking, so I have not much to criticize here. Play and enjoy! 4.5/5 -Milian

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Unknown date

  
and bricks ;)

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Good small to medium sized levels with good looks and gameplay.

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Unknown date

  
Entertaining maps, but too short. -- 4/5

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rocks

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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