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Option - Denied

   (16 reviews)
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1 Screenshot

About This File

These are my 2 maps I've made in the past for a project that died.. Sad, they are decent enough to be played by the mass, so I release them :) Have fun! Both have intriguing architecture and texturing, inspired by Chris Hansen's maps.


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Guest

Unknown date

  
Not too big, stylish tech-maps. A bit short, but battles and flow recompensates this. Good stuff -- Brun Ohn

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Unknown date

  
Yea map 2 was better than 1. I liked it, fun simple maps. 6/10/07

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Guest

Unknown date

  
As always - good architecture, great music, nice gameplay. 5/5 - Zalewa

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Guest

Unknown date

  
A nice set of levels set in a military style base. Map 1 is a tough start, but if you play UV -fast the in monster fighting makes the moderate ammo levels a lot less painful (i actually finished the game with full ammo). There are no 'pop-up shit-your-pants' moments but these are enjoyable levels well worth a try. My only complaint is there is only 2 in the set... 4/5 -jb

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Unknown date

  
map01 is poor, map02 is much better 3/5

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Unknown date

  
Map 1 is crap, linear and completely symmetrical. Map 2 is a actually a lot better, being less linear and al ittle more open. 3/5 overall

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Unknown date

  
Two maps from four years ago. Map01 is a compact, symmetrical techbase with a small load of mostly mid-range monsters; it doesn't amount to much, but it's decent while it lasts. Map02 is the meat. It's more elaborate, less symmetrical, and has a pleasant E1 feel. The layout is open-plan and wandery, but in a good way, and you can play the level several ways - you can just run through the second half, if you're wily. Generally mid-range monsters, lots of hell knights.

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Unknown date

  
lv 1 was shit 1-5 but level 2 was much better 4-5 all in all 3-5

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Unknown date

  
These are two small to medium-sized maps, and they're great. The first map is hard and intense; the second map is much easier, though it has twice as many monsters (conclusion: the monster count is no indicator for good gameplay or intensity, contrary to what some mappers seem to think...) It's also quite good looking, so I have not much to criticize here. Play and enjoy! 4.5/5 -Milian

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Unknown date

  
and bricks ;)

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Unknown date

  
Good small to medium sized levels with good looks and gameplay.

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Unknown date

  
Entertaining maps, but too short. -- 4/5

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Unknown date

  
rocks

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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