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Option - Denied

   (16 reviews)
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About This File

These are my 2 maps I've made in the past for a project that died.. Sad, they are decent enough to be played by the mass, so I release them :) Have fun! Both have intriguing architecture and texturing, inspired by Chris Hansen's maps.


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Guest

Unknown date

  
Not too big, stylish tech-maps. A bit short, but battles and flow recompensates this. Good stuff -- Brun Ohn

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Unknown date

  
Yea map 2 was better than 1. I liked it, fun simple maps. 6/10/07

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Unknown date

  
As always - good architecture, great music, nice gameplay. 5/5 - Zalewa

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Guest

Unknown date

  
A nice set of levels set in a military style base. Map 1 is a tough start, but if you play UV -fast the in monster fighting makes the moderate ammo levels a lot less painful (i actually finished the game with full ammo). There are no 'pop-up shit-your-pants' moments but these are enjoyable levels well worth a try. My only complaint is there is only 2 in the set... 4/5 -jb

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Unknown date

  
map01 is poor, map02 is much better 3/5

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Unknown date

  
Map 1 is crap, linear and completely symmetrical. Map 2 is a actually a lot better, being less linear and al ittle more open. 3/5 overall

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Unknown date

  
Two maps from four years ago. Map01 is a compact, symmetrical techbase with a small load of mostly mid-range monsters; it doesn't amount to much, but it's decent while it lasts. Map02 is the meat. It's more elaborate, less symmetrical, and has a pleasant E1 feel. The layout is open-plan and wandery, but in a good way, and you can play the level several ways - you can just run through the second half, if you're wily. Generally mid-range monsters, lots of hell knights.

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Unknown date

  
lv 1 was shit 1-5 but level 2 was much better 4-5 all in all 3-5

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Unknown date

  
These are two small to medium-sized maps, and they're great. The first map is hard and intense; the second map is much easier, though it has twice as many monsters (conclusion: the monster count is no indicator for good gameplay or intensity, contrary to what some mappers seem to think...) It's also quite good looking, so I have not much to criticize here. Play and enjoy! 4.5/5 -Milian

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Unknown date

  
and bricks ;)

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Unknown date

  
Good small to medium sized levels with good looks and gameplay.

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Unknown date

  
Entertaining maps, but too short. -- 4/5

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Unknown date

  
rocks

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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