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Dreadful Change Upon us....

   (19 reviews)
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1 Screenshot

About This File

This is a UDoom wad, it was suppose to be a complete episode 2 replacement, but then some other stuff got my attention :) and the project dies. Still this map remains, I see nothing wrong with releasing it. The map is pretty nonlinear, You may complete it quickly, if You desire You can find all the secrets and prepare Yourself for the next map.


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NuMetalManiak

  
pretty cool map. combat is pretty slim though.

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mallo

  
That was... short. And easy.

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Guest

Unknown date

  
Very nice. Non-linear and demo friendly. 4/5 - Belial

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Guest

Unknown date

  
Great map, especially in Nightmare. ;) 4/5 -Lutrov71

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Guest

Unknown date

  
I see how many people might view choice as good, bu personally I thought you really need to do at least a bit more effort before you can just exit. 3/5 since the architecture and design both are sound otherwise, as is the play in the whole map, even thought again I'm no fan of leaving 80%+ of it optional.

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Guest

Unknown date

  
Repetitive, Unimaginative and Uninspired! Just joking. Very good wad and I liked the song. It has a very nice classic touch although doesn't look shitty like a map pulled out from 1994. I liked also the non-linearity of the map, which was good and didn't make map boring and retarded, unlike non-linearity of modern shitwads. Unfortunatelly it was very easy but that's Doom 1 problem because every Doom 1 monster is easy. Still 5/5 - Zalewa

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Guest

Unknown date

  
Actually quite nice. The best wad I've played by NMN so far. And by a long way too. Nice and non-linear, with a good, constant pace. Maybe at times a little tight, with some of the architecture getting a bit in the way, but nothing major. 4/5

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Guest

Unknown date

  
It could have been the worst level of all time and it still would have gotten 5 stars, just for the music. But the level was good too. -arrrr epyo

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Lightning Hunter

Unknown date

  
There is no challenge to be found here, but the sight-seeing and navigation is aplenty. The architecture is absolutely wonderful. There is no ugly over-detailing; just a good, effective design. The layout is incredibly non-linear, so the map offers a decent amount of exploration. Only recommended to those people who enjoy exploration. Don't bother playing this if you just like to blow your way to the end as quickly as possible.

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Guest

Unknown date

  
I'm not sure what's wrong with the last star to give this one 5/5, but perhaps it's because of those various textures. In some places they were real pain for my eyes. On the other hand, excelent level! 4/5

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Guest

Unknown date

  
A good take on nonlinear gameplay. Only wish the required route was a bit longer. 4/5

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Guest

Unknown date

  
Excellent map and an interesting idea of giving you many options on how to play and complete it.

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Guest

Unknown date

  
Very nice little map. 4/5

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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