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Dreadful Change Upon us....

   (19 reviews)
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1 Screenshot

About This File

This is a UDoom wad, it was suppose to be a complete episode 2 replacement, but then some other stuff got my attention :) and the project dies. Still this map remains, I see nothing wrong with releasing it. The map is pretty nonlinear, You may complete it quickly, if You desire You can find all the secrets and prepare Yourself for the next map.


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NuMetalManiak

  
pretty cool map. combat is pretty slim though.

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mallo

  
That was... short. And easy.

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Guest

Unknown date

  
Very nice. Non-linear and demo friendly. 4/5 - Belial

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Guest

Unknown date

  
Great map, especially in Nightmare. ;) 4/5 -Lutrov71

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Guest

Unknown date

  
I see how many people might view choice as good, bu personally I thought you really need to do at least a bit more effort before you can just exit. 3/5 since the architecture and design both are sound otherwise, as is the play in the whole map, even thought again I'm no fan of leaving 80%+ of it optional.

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Guest

Unknown date

  
Repetitive, Unimaginative and Uninspired! Just joking. Very good wad and I liked the song. It has a very nice classic touch although doesn't look shitty like a map pulled out from 1994. I liked also the non-linearity of the map, which was good and didn't make map boring and retarded, unlike non-linearity of modern shitwads. Unfortunatelly it was very easy but that's Doom 1 problem because every Doom 1 monster is easy. Still 5/5 - Zalewa

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Guest

Unknown date

  
Actually quite nice. The best wad I've played by NMN so far. And by a long way too. Nice and non-linear, with a good, constant pace. Maybe at times a little tight, with some of the architecture getting a bit in the way, but nothing major. 4/5

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Guest

Unknown date

  
It could have been the worst level of all time and it still would have gotten 5 stars, just for the music. But the level was good too. -arrrr epyo

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Lightning Hunter

Unknown date

  
There is no challenge to be found here, but the sight-seeing and navigation is aplenty. The architecture is absolutely wonderful. There is no ugly over-detailing; just a good, effective design. The layout is incredibly non-linear, so the map offers a decent amount of exploration. Only recommended to those people who enjoy exploration. Don't bother playing this if you just like to blow your way to the end as quickly as possible.

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Guest

Unknown date

  
I'm not sure what's wrong with the last star to give this one 5/5, but perhaps it's because of those various textures. In some places they were real pain for my eyes. On the other hand, excelent level! 4/5

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Guest

Unknown date

  
A good take on nonlinear gameplay. Only wish the required route was a bit longer. 4/5

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Guest

Unknown date

  
Excellent map and an interesting idea of giving you many options on how to play and complete it.

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Guest

Unknown date

  
Very nice little map. 4/5

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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