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Dreadful Change Upon us....

   (20 reviews)
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About This File

This is a UDoom wad, it was suppose to be a complete episode 2 replacement, but then some other stuff got my attention :) and the project dies. Still this map remains, I see nothing wrong with releasing it. The map is pretty nonlinear, You may complete it quickly, if You desire You can find all the secrets and prepare Yourself for the next map.


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Havoc Crow

  

Bit of "style over substance" problem here; the map is visually polished but has barely any combat to speak of, and so the weapons and other pickups seem unnecessary. On the other hand, it can be seen as a pretty "jewelbox" for the player to explore and find all the secrets, with the monsters being just there for flavor. Annoyingly, couldn't finish this because, just before the end, a bug trapped me between a door and a nonfunctional lift.

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NuMetalManiak

  
pretty cool map. combat is pretty slim though.

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mallo

  
That was... short. And easy.

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Guest

Unknown date

  
Very nice. Non-linear and demo friendly. 4/5 - Belial

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Guest

Unknown date

  
Great map, especially in Nightmare. ;) 4/5 -Lutrov71

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Guest

Unknown date

  
I see how many people might view choice as good, bu personally I thought you really need to do at least a bit more effort before you can just exit. 3/5 since the architecture and design both are sound otherwise, as is the play in the whole map, even thought again I'm no fan of leaving 80%+ of it optional.

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Guest

Unknown date

  
Repetitive, Unimaginative and Uninspired! Just joking. Very good wad and I liked the song. It has a very nice classic touch although doesn't look shitty like a map pulled out from 1994. I liked also the non-linearity of the map, which was good and didn't make map boring and retarded, unlike non-linearity of modern shitwads. Unfortunatelly it was very easy but that's Doom 1 problem because every Doom 1 monster is easy. Still 5/5 - Zalewa

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Guest

Unknown date

  
Actually quite nice. The best wad I've played by NMN so far. And by a long way too. Nice and non-linear, with a good, constant pace. Maybe at times a little tight, with some of the architecture getting a bit in the way, but nothing major. 4/5

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Guest

Unknown date

  
It could have been the worst level of all time and it still would have gotten 5 stars, just for the music. But the level was good too. -arrrr epyo

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Lightning Hunter

Unknown date

  
There is no challenge to be found here, but the sight-seeing and navigation is aplenty. The architecture is absolutely wonderful. There is no ugly over-detailing; just a good, effective design. The layout is incredibly non-linear, so the map offers a decent amount of exploration. Only recommended to those people who enjoy exploration. Don't bother playing this if you just like to blow your way to the end as quickly as possible.

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Guest

Unknown date

  
I'm not sure what's wrong with the last star to give this one 5/5, but perhaps it's because of those various textures. In some places they were real pain for my eyes. On the other hand, excelent level! 4/5

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Guest

Unknown date

  
A good take on nonlinear gameplay. Only wish the required route was a bit longer. 4/5

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Guest

Unknown date

  
Excellent map and an interesting idea of giving you many options on how to play and complete it.

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Guest

Unknown date

  
Very nice little map. 4/5

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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