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E1M5: Reincarnated

   (26 reviews)
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About This File

E1M5 Reincarnated is a remake of Doom 1 Episode 1 Mission 5 for the ZDoom engine aimed at making the map look more modern, while keeping the same flawless gameplay of the original. Whether or not I accomplished this is up to the people that play it.

Also, please note that not a single piece of this map was used in the making of this level. Everything was made from scratch.


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Guest

Unknown date

  
great!

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Guest

Unknown date

  
stealth monsters = teh sux

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Guest

Unknown date

  
Stealth monsters ruin everything.

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Guest

Unknown date

  
Not as good as the original

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Guest

Unknown date

  
Indeed, it is not as good as the original : (

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Guest

Unknown date

  
Oh noes he used 3 stealth monsters in teh hole map and now it sux :( Seriously, are they really that bad? I'm not going to hate a map just because there are a couple of stealth monsters. I don't see that many people complaining about that "Point of No Return" map Job made with masses of stealth monsters.

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Guest

Unknown date

  
This map just doesn't capture what made the original E1M5 (and the whole of E1) great. Some important points of the original, like the final dark room and the window in the yellow key room are ruined. I'll admit that I loved Simplicity, but that "Spork touch" just doesn't work here. The stealth monsters don't even really bother me. On the other hand, I hated those traps that hold you until everything is dead. Still, it's not a bad map, but as a remake of E1M5, it falls short in every respect.

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Unknown date

  
i swears to god the only angles used in the layout of this entire map are 45 degrees and 90 degrees. can someone please tell the entire doom modding community that this makes for hugely mediocre boring uninteresting levels?? oi, we've seen a million other WADs that look like this one. 1/5

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Guest

Unknown date

  
It's not as good as KDIZD because it doesn't have a zillion sectors :'(

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Guest

Unknown date

  
Average. 3/5.

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Guest

Unknown date

  
I much preferred the e1m5 remake. It's not too hard to add some detail to a map, but it's not good that all the gameplay changes are for the worse. I don't think I need to mention the traps. I'd like to see something more original 3/5

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Unknown date

  
BUG: The switch that lowers the stairs after the yellow door can be pressed multiple times (and the stairs will lower again and again). Still, very good.

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Unknown date

  
Really nice, of course... although I must protest at the use of the hellknights; except for the first battle with them in the pit, every other use of them only proved annoying (a stealth knight... two appearing ones in your face... a drop down to two of them with no way out...). Anyway, I hope to see more of these. -NetNomad

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Unknown date

  
Very nice!

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Unknown date

  
Just as good as the original, however, I do wish you wouldn't use those damned stealth monsters :P

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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