Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

E1M5: Reincarnated

   (26 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

E1M5 Reincarnated is a remake of Doom 1 Episode 1 Mission 5 for the ZDoom engine aimed at making the map look more modern, while keeping the same flawless gameplay of the original. Whether or not I accomplished this is up to the people that play it.

Also, please note that not a single piece of this map was used in the making of this level. Everything was made from scratch.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
great!

Share this review


Link to review
Guest

Unknown date

  
stealth monsters = teh sux

Share this review


Link to review
Guest

Unknown date

  
Stealth monsters ruin everything.

Share this review


Link to review
Guest

Unknown date

  
Not as good as the original

Share this review


Link to review
Guest

Unknown date

  
Indeed, it is not as good as the original : (

Share this review


Link to review
Guest

Unknown date

  
Oh noes he used 3 stealth monsters in teh hole map and now it sux :( Seriously, are they really that bad? I'm not going to hate a map just because there are a couple of stealth monsters. I don't see that many people complaining about that "Point of No Return" map Job made with masses of stealth monsters.

Share this review


Link to review
Guest

Unknown date

  
This map just doesn't capture what made the original E1M5 (and the whole of E1) great. Some important points of the original, like the final dark room and the window in the yellow key room are ruined. I'll admit that I loved Simplicity, but that "Spork touch" just doesn't work here. The stealth monsters don't even really bother me. On the other hand, I hated those traps that hold you until everything is dead. Still, it's not a bad map, but as a remake of E1M5, it falls short in every respect.

Share this review


Link to review
Guest

Unknown date

  
i swears to god the only angles used in the layout of this entire map are 45 degrees and 90 degrees. can someone please tell the entire doom modding community that this makes for hugely mediocre boring uninteresting levels?? oi, we've seen a million other WADs that look like this one. 1/5

Share this review


Link to review
Guest

Unknown date

  
It's not as good as KDIZD because it doesn't have a zillion sectors :'(

Share this review


Link to review
Guest

Unknown date

  
Average. 3/5.

Share this review


Link to review
Guest

Unknown date

  
I much preferred the e1m5 remake. It's not too hard to add some detail to a map, but it's not good that all the gameplay changes are for the worse. I don't think I need to mention the traps. I'd like to see something more original 3/5

Share this review


Link to review
Guest

Unknown date

  
BUG: The switch that lowers the stairs after the yellow door can be pressed multiple times (and the stairs will lower again and again). Still, very good.

Share this review


Link to review
Guest

Unknown date

  
Really nice, of course... although I must protest at the use of the hellknights; except for the first battle with them in the pit, every other use of them only proved annoying (a stealth knight... two appearing ones in your face... a drop down to two of them with no way out...). Anyway, I hope to see more of these. -NetNomad

Share this review


Link to review
Guest

Unknown date

  
Very nice!

Share this review


Link to review
Guest

Unknown date

  
Just as good as the original, however, I do wish you wouldn't use those damned stealth monsters :P

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
×