Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

E1M5: Reincarnated

   (26 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

E1M5 Reincarnated is a remake of Doom 1 Episode 1 Mission 5 for the ZDoom engine aimed at making the map look more modern, while keeping the same flawless gameplay of the original. Whether or not I accomplished this is up to the people that play it.

Also, please note that not a single piece of this map was used in the making of this level. Everything was made from scratch.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
great!

Share this review


Link to review
Guest

Unknown date

  
stealth monsters = teh sux

Share this review


Link to review
Guest

Unknown date

  
Stealth monsters ruin everything.

Share this review


Link to review
Guest

Unknown date

  
Not as good as the original

Share this review


Link to review
Guest

Unknown date

  
Indeed, it is not as good as the original : (

Share this review


Link to review
Guest

Unknown date

  
Oh noes he used 3 stealth monsters in teh hole map and now it sux :( Seriously, are they really that bad? I'm not going to hate a map just because there are a couple of stealth monsters. I don't see that many people complaining about that "Point of No Return" map Job made with masses of stealth monsters.

Share this review


Link to review
Guest

Unknown date

  
This map just doesn't capture what made the original E1M5 (and the whole of E1) great. Some important points of the original, like the final dark room and the window in the yellow key room are ruined. I'll admit that I loved Simplicity, but that "Spork touch" just doesn't work here. The stealth monsters don't even really bother me. On the other hand, I hated those traps that hold you until everything is dead. Still, it's not a bad map, but as a remake of E1M5, it falls short in every respect.

Share this review


Link to review
Guest

Unknown date

  
i swears to god the only angles used in the layout of this entire map are 45 degrees and 90 degrees. can someone please tell the entire doom modding community that this makes for hugely mediocre boring uninteresting levels?? oi, we've seen a million other WADs that look like this one. 1/5

Share this review


Link to review
Guest

Unknown date

  
It's not as good as KDIZD because it doesn't have a zillion sectors :'(

Share this review


Link to review
Guest

Unknown date

  
Average. 3/5.

Share this review


Link to review
Guest

Unknown date

  
I much preferred the e1m5 remake. It's not too hard to add some detail to a map, but it's not good that all the gameplay changes are for the worse. I don't think I need to mention the traps. I'd like to see something more original 3/5

Share this review


Link to review
Guest

Unknown date

  
BUG: The switch that lowers the stairs after the yellow door can be pressed multiple times (and the stairs will lower again and again). Still, very good.

Share this review


Link to review
Guest

Unknown date

  
Really nice, of course... although I must protest at the use of the hellknights; except for the first battle with them in the pit, every other use of them only proved annoying (a stealth knight... two appearing ones in your face... a drop down to two of them with no way out...). Anyway, I hope to see more of these. -NetNomad

Share this review


Link to review
Guest

Unknown date

  
Very nice!

Share this review


Link to review
Guest

Unknown date

  
Just as good as the original, however, I do wish you wouldn't use those damned stealth monsters :P

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×